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MR4Y

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Posts posted by MR4Y

  1. A bunch of men can only dream about that, really.

    Keep in mind how many people have complained about this already and what reactions happened ( mine doesn't count for reasons you well know ). From the usual rain of fanboys to thread locking "because of derailling" ( which also happens to be on the top 5 list of reasons mods state to lock threads ). Apparently, some improvement has happened. A little video here. A FAQ there. In practice, those things are...not really necessary and seldom seem like SQUAD answering the pleas for transparency that transpire.

    As my usual self, I'll argument that there's no roadmap, at least no roadmap we can see.

  2. I have seen scott stream KSP as well as other games several times, so it is not entirely true that he does not stream.

    And yeah I atually would find it fun to see danny or someone else just playing around. I know it aint for everyone, but I actually prefer to watch the whole process including the building as that often can give me inspiration for my own builds.

    But you forgot the bullet point of what you said. When Scott Manley does livestream, he doesn't stream KSP for very long and quickly jumps to play other games afterwards. So, his livestreams are not KSP-Centric, as even he is aware that KSP can be a boring game to watch, otherwise we wouldn't have two different types of time acceleration in the game.

    Apart from Scott Manley and a few select people, LPers rarely provide useful commentary in their videos, and livestreaming is all about crowd control and keep your viewers entertained.

  3. as far as i can tell aerodynamics is all thats left as far as big features go.

    I never mentioned features.

    Have you noticed how the game is not as modular as it looks even though it is highly moddable? And that most mods that add features to the core game (Planet Factory for example) end up making the game really unstable? The game also has serious resource usage issues, that render the game unstable if not satisfied. The game works, but it's too...raw at the moment. Considering how career mode is affecting the game as is, it might go to a point that you can't change the core game anymore without reworking everything.

    In essence, we're talking about painting a wall that wasn't even leveled and grouted to receive paint.

  4. The problem is when you do the opposite. As soon as you get used to FAR, you'll find hard to fly using the stock aerodynamics. Everything has to be heavy and clunky and have tons of thrust to fly. Planes steer like bricks and have little to no control authority. Simple things that make sense in FAR can't be done in stock, because you're flying on air that's made out of oil.

    And other things.

  5. Vamos ajudar sim!

    Mas continuo querendo um suporte oficial, mesmo que seja implementado a partir da tradução feita pela comunidade.

    É muito diferente você comprar um jogo e procurar se existe um mod com a tradução do que o jogo estar lá na Steam já dizendo que existe em português.

    Mas aí entra o negócio do interesse. Como KSP não é um jogo terminado, meio que se dispensa a análise demográfica de mercado e estratégias de marketing pra atingir públicos específicos. Já se assume que o público ao qual KSP é direcionado tem conhecimento da língua inglesa, dispensando a necessidade de adicionais. Uma vez que inglês é a "lingua globalizada", é mais fácil fazer nela.

    E tem outra coisa. O povo brasileiro em geral, seja por falta de cultura, alienação e ou também porque adoram ficar adulando estrangeiros acabam por desprezar conteúdo em português. Só notar o que fazem (com exceções) quando sai algum jogo em português e dublado. No geral, não há um interesse primário do próprio público de jogadores do Brasil em consumir conteúdo na língua nativa.

  6. Thanks very much MR4Y, sounds like it might be a possibility for when KSP moves over to unity 5.

    That would be a great addition.

    I really think they need to look at the way they handle the physics, at the moment space stations and bases are really feasible for anyone who doesn't have a monster rig.

    I don't get what you said there. They shouldn't be feasible?

  7. Merged the two (practically identical) threads, keeping the more optimistic title. :wink:

    Folks, please use the Search before posting (or just have a quick glance at the forum, in this case). No need for more than one thread at a time on exactly the same topic.

    Make a better search engine, then we'll use it. Period.

    On the topic of Mk3 system, that's not really a surprise. Let's see how long those parts will be place holders and the number of rocket parts we have increases with time.

  8. true, but I do think the game could be a lot more intelligent about how it calculates physics, there really should be some kind of part combining built in to reduce the physics calculations.

    It really makes no sense to calculate physics separately for ever part.

    Slightly off topic but I was wondering, does Unity 5 use the GPU for physics?

    Only if you have an nVidia GPU (PshyX), otherwise, t's CPU calculated. But KSP doesn't use PshyX. Even if you were to have KSP under Unity 5, all the physics would be calculated with the CPU.

  9. So back to the OP: No, the community expects that 64-bit will do very little, if anything, to fix your lag due to high part counts.

    Many community members seem to think that the new 64-bit version is some panacea for the game. But based on comments from code-savvy individuals on the forums, most players will probably barely notice the difference between 32 & 64 bit versions after the game starts, except for having more mods.

    I hope the mods lock further topics on this issue. The number of these we're seeing is getting to be silly and the only events that would actually going to settle the discussion are 0.24 getting released or the devs coming in and telling us one way or the other, and I think we know which one's most likely to happen first.

    For some people, 64-bit instantly became world peace, the cure for AIDS and the solution for every game issue and bug.

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