MR4Y
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Posts posted by MR4Y
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Wobbly rockets are considered a 'novel feature' of KSP. Wouldn't make any sense to easily give you controls to turn it off.
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Agreed with the OP.
(Hopefully this is SFW...)
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That's a very elaborate descritption for "dumbing down our gameplay. Of course players are capable of launching rockets, but are too dumb to do economics management."
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Mine don't know how to read nor write, so they're safe from the abomination of contracts. Hooray for illiteration.
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A bunch of men can only dream about that, really.
Keep in mind how many people have complained about this already and what reactions happened ( mine doesn't count for reasons you well know ). From the usual rain of fanboys to thread locking "because of derailling" ( which also happens to be on the top 5 list of reasons mods state to lock threads ). Apparently, some improvement has happened. A little video here. A FAQ there. In practice, those things are...not really necessary and seldom seem like SQUAD answering the pleas for transparency that transpire.
As my usual self, I'll argument that there's no roadmap, at least no roadmap we can see.
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The Oscar B fuel doesn't even have a fuel readout on the stage column thingy. Radial attachment is the least of your problems.
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I have seen scott stream KSP as well as other games several times, so it is not entirely true that he does not stream.
And yeah I atually would find it fun to see danny or someone else just playing around. I know it aint for everyone, but I actually prefer to watch the whole process including the building as that often can give me inspiration for my own builds.
But you forgot the bullet point of what you said. When Scott Manley does livestream, he doesn't stream KSP for very long and quickly jumps to play other games afterwards. So, his livestreams are not KSP-Centric, as even he is aware that KSP can be a boring game to watch, otherwise we wouldn't have two different types of time acceleration in the game.
Apart from Scott Manley and a few select people, LPers rarely provide useful commentary in their videos, and livestreaming is all about crowd control and keep your viewers entertained.
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any idea which modders would have had early access and have the greatest chance at having their mods work on day 1?
You wouldn't know, because of NDA reasons.
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as far as i can tell aerodynamics is all thats left as far as big features go.
I never mentioned features.
Have you noticed how the game is not as modular as it looks even though it is highly moddable? And that most mods that add features to the core game (Planet Factory for example) end up making the game really unstable? The game also has serious resource usage issues, that render the game unstable if not satisfied. The game works, but it's too...raw at the moment. Considering how career mode is affecting the game as is, it might go to a point that you can't change the core game anymore without reworking everything.
In essence, we're talking about painting a wall that wasn't even leveled and grouted to receive paint.
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FAR, Deadly Reentry and Kerbal Alarm Clock
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The problem is when you do the opposite. As soon as you get used to FAR, you'll find hard to fly using the stock aerodynamics. Everything has to be heavy and clunky and have tons of thrust to fly. Planes steer like bricks and have little to no control authority. Simple things that make sense in FAR can't be done in stock, because you're flying on air that's made out of oil.
And other things.
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I'm not playing the game so...You can break save compatibility all day long. I'm not caring a bit.
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Vamos ajudar sim!
Mas continuo querendo um suporte oficial, mesmo que seja implementado a partir da tradução feita pela comunidade.
É muito diferente você comprar um jogo e procurar se existe um mod com a tradução do que o jogo estar lá na Steam já dizendo que existe em português.
Mas aàentra o negócio do interesse. Como KSP não é um jogo terminado, meio que se dispensa a análise demográfica de mercado e estratégias de marketing pra atingir públicos especÃÂficos. Já se assume que o público ao qual KSP é direcionado tem conhecimento da lÃÂngua inglesa, dispensando a necessidade de adicionais. Uma vez que inglês é a "lingua globalizada", é mais fácil fazer nela.
E tem outra coisa. O povo brasileiro em geral, seja por falta de cultura, alienação e ou também porque adoram ficar adulando estrangeiros acabam por desprezar conteúdo em português. Só notar o que fazem (com exceções) quando sai algum jogo em português e dublado. No geral, não há um interesse primário do próprio público de jogadores do Brasil em consumir conteúdo na lÃÂngua nativa.
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More focus on getting the CORE GAME DONE and less focus on features that should be considered, for the lack of a better term, icing on the cake.
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Cause if Eeloo shall become a moon of a gas giant this gas giant cant be on an intersecting orbit with another giant, so Eeloo needs movement, IF they plan to make it a moon anymore -- see Huge Blue Horizon Thread-- but thats off topic...
This is a speculation at this point, as NovaSilisko is not part of the dev team anymore.
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5.6... do you mean that's where you peaked, or that's what you keep it at constantly? Not to say I don't believe you, but... wouldn't that require you constantly feeding liquid nitrogen into your system?
My bad. i5 2500K @ 5GHz, not what I wrote before. You can pusht it up at the standard 1.47v. Just add a watercooler and you're ready to go.
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The current ASAS is more of a very crude auto pilot than something that's supposed to give you authority control over the craft.
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Put it simpliy.
i7 2600k OCed to 5.6 GHz. Still running strong till this day on people's rigs and capable of running anything.
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Thanks very much MR4Y, sounds like it might be a possibility for when KSP moves over to unity 5.
That would be a great addition.
I really think they need to look at the way they handle the physics, at the moment space stations and bases are really feasible for anyone who doesn't have a monster rig.
I don't get what you said there. They shouldn't be feasible?
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Eu não esperaria por um jogo traduzido em português, a não ser que algum BR daqui faça isso independentemente. Estamos falando de SQUAD, não de EA ou Ubisoft.
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........................................
Keyword in that statement: PLANNING.
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Merged the two (practically identical) threads, keeping the more optimistic title.
Folks, please use the Search before posting (or just have a quick glance at the forum, in this case). No need for more than one thread at a time on exactly the same topic.
Make a better search engine, then we'll use it. Period.
On the topic of Mk3 system, that's not really a surprise. Let's see how long those parts will be place holders and the number of rocket parts we have increases with time.
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true, but I do think the game could be a lot more intelligent about how it calculates physics, there really should be some kind of part combining built in to reduce the physics calculations.
It really makes no sense to calculate physics separately for ever part.
Slightly off topic but I was wondering, does Unity 5 use the GPU for physics?
Only if you have an nVidia GPU (PshyX), otherwise, t's CPU calculated. But KSP doesn't use PshyX. Even if you were to have KSP under Unity 5, all the physics would be calculated with the CPU.
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So back to the OP: No, the community expects that 64-bit will do very little, if anything, to fix your lag due to high part counts.
Many community members seem to think that the new 64-bit version is some panacea for the game. But based on comments from code-savvy individuals on the forums, most players will probably barely notice the difference between 32 & 64 bit versions after the game starts, except for having more mods.
I hope the mods lock further topics on this issue. The number of these we're seeing is getting to be silly and the only events that would actually going to settle the discussion are 0.24 getting released or the devs coming in and telling us one way or the other, and I think we know which one's most likely to happen first.
For some people, 64-bit instantly became world peace, the cure for AIDS and the solution for every game issue and bug.
0.24 and part recovery, will it change your approach to debris?
in KSP1 Discussion
Posted
Why care about debris and part recovery when it's impossible to run out of money? Let those debris populate your planet in order to substitute the other Kerbals that aren't astronauts.