dfscott
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About me
Rocketeer
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Level 2+ here -- I love building spacestations, but never send Kerbals outside of the Kerbin's SOI. I've sent probles to Eve and Duna, but never really landed on them, so I don't count that.
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Naming Policy, The Art of Naming your Rockets.
dfscott replied to TimePeriod's topic in KSP1 Discussion
I tend to use: [Celestial Body] [purpose] [rev #] Ex: "Mun Lander II" or "Minmus Orbiter III" If I'm particularly happy with a craft, I'll pull save everything below the capsule/probe as a subassembly and just add "Lifter" to the name. Very boring, but helps me keep up with things. -
I believe you have to be able to target objects you don't own (the 3rd tracking station upgrade). I'm stuck in the same place. I costs about 500K so I don't have enough money yet to see if that's what's needed but it seems to fit.
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stuck on first couple missions
dfscott replied to drew4452862's topic in KSP1 Gameplay Questions and Tutorials
Yeah, I don't get career mode and infinite whatever -- what's the point? Just play sandbox... -
How to see survey missions before accepting?
dfscott replied to lazarus1024's topic in KSP1 Gameplay Questions and Tutorials
I ran one last night without any flight tracking at all -- I just eyeballed it and launched a rocket over in that general direction. I didn't have to get very close before a message popped up on the screen saying "Entering Kerbal Shores" or something like that, which let me know I could crew report and get credit. -
What does the 'Root' command do in the VAB
dfscott replied to Oddible's topic in KSP1 Gameplay Questions and Tutorials
I'm glad I wasn't the only person confused about this. I was all excited to see it there since I wanted to convert my single-man capsule rocket into a probe-based rocket so I could use it as a rescue ship. I pulled up my manned craft, threw in an OKTO, then clicked on the OKTO and nothing happened. So it seems like I should: 1) Click on the root button, 2) click on the old capsule, 3) click on the OKTO Then I can attach the capsule to my OKTO and have the OKTO be the root? -
I agree with this as well. I had a lot of fun playing the campaigns in sandbox mode -- I would love to see something like that implemented within the game.
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I can't get a plane of any sort more than 10m off the runway, much less land... ...and I'm a pilot in RL.
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
dfscott replied to Nereid's topic in KSP1 Mod Releases
Nice to know this is still there. I thought I was going to have to start over my current game in order to give Jeb his ribbons. -
Really loving this tool since I'm such a planner. However, I'm having trouble with the mission planner on flybys. I've gotten a nice Kerbin-Eve-Moho orbit from the porkchop planner: Phase 1 Transfer Orbit (Kerbin -> Eve) --------------------------------------------- Semi-major Axis = 10989335.252 km Eccentricity = 0.23841 Inclination = 2.091 deg Right Ascension of AN = 14.250 deg Argument of Periapse = 356.181 deg Period = 6685155.9724 sec Departure True Anomaly = 183.819 deg Arrival True Anomaly = 76.027 deg --------------------------------------------- Phase 2 Transfer Orbit (Eve -> Moho) --------------------------------------------- Semi-major Axis = 8401846.027 km Eccentricity = 0.29292 Inclination = 6.316 deg Right Ascension of AN = 68.143 deg Argument of Periapse = 240.818 deg Period = 4469063.1127 sec Departure True Anomaly = 137.590 deg Arrival True Anomaly = 317.589 deg --------------------------------------------- Kerbin Departure Date = Year 4, Day 81 23:46:59.647 (101605619.647 sec UT) Eve Arrival Date = Year 4, Day 130 07:26:32.143 (105780392.143 sec UT) Moho Arrival Date = Year 4, Day 162 18:57:31.204 (108586651.204 sec UT) Burn Information to Depart Kerbin --------------------------------------------- Total Delta-V = 1.465 km/s Prograde Delta-V = 901.254 m/s Orbit Normal Delta-V = -1155.092 m/s Radial Delta-V = 0.000 m/s --------------------- Burn True Anomaly = 316.107 deg --------------------------------------------- Burn Information to Depart Eve --------------------------------------------- Total Delta-V = 0.708 km/s Prograde Delta-V = 708.469 m/s Orbit Normal Delta-V = 0.000 m/s Radial Delta-V = 0.000 m/s --------------------- Burn True Anomaly = 0.000 deg --------------------------------------------- Hyperbolic Departure Orbit from Kerbin --------------------------------------------- Semi-major Axis = -2324.654 km Eccentricity = 1.3441 Inclination = 21.043 deg Right Ascension of AN = 136.107 deg Argument of Periapse = 180.000 deg --------------------------------------------- Inbound Hyperbolic Flyby Orbit to Eve --------------------------------------------- Semi-major Axis = -1448.557 km Eccentricity = 1.5559 Inclination = 167.383 deg Right Ascension of AN = 102.158 deg Argument of Periapse = 318.826 deg Periapse Radius = 805.183 km --------------------------------------------- Outbound Hyperbolic Flyby Orbit from Eve --------------------------------------------- Semi-major Axis = -611.668 km Eccentricity = 2.3164 Inclination = 167.383 deg Right Ascension of AN = 102.158 deg Argument of Periapse = 318.826 deg Periapse Radius = 805.183 km --------------------------------------------- Inbound Hyperbolic Orbit to Moho --------------------------------------------- Hyperbolic Excess Vel. = 1.935 km/s I then plugged it into the mission planner and started optimizing. My first attempt I treated like a mission to eve, only entering events up to eve and then minimizing periapsis (like in the Kerbin to Lathye example). Once that worked, I locked down the initial params, added the moho burn and coast to moho and then tried to hit moho. However, I couldn't get the optimizer to find a solution to get me to moho. I thought maybe my initial eve optimizations threw off my transfer to moho, so I reset everything, added all the events in there and tried to just hit moho. This didn't work either (never found a solution that came close). So then I loaded up the sample Kerbin-Eve-Duna flyby and saw that it had some extra nodes of type "Go to Next SOI transition". Do I need to add those in order to get this to work? And once I do, what's the best order to optimize? The example has some RAAN and inclination params, but I wasn't sure how to know what those values should be - do those get pulled from the Hyperbolic Departure and Flyby Orbit info. I'm just a little confused on what order I need to do things. Would love a step-by-step example for a flyby similar to the Kerbin-to-Lathye example...
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Campaigns or Career for a newbie
dfscott replied to dfscott's topic in KSP1 Gameplay Questions and Tutorials
True, but they're kind of fun. Thanks, all for the info -- I think this helps me make my decision. -
Campaigns or Career for a newbie
dfscott replied to dfscott's topic in KSP1 Gameplay Questions and Tutorials
Sorry, I was talking about this campaign mode.