tayjay1998
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KSP2 Release Notes
Posts posted by tayjay1998
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I was wondering if its possible to turn off the need for rocket parts or fuel, I seem to remember this mod having a debug mod. This was great for mucking around in sandbox, so I was wondering if it still possible to activate it (I remember adding a line the the part.cfg)?
Those mining bases are awesome, my goal is to eventually have a sustainable base on minus and then launch a massive ship from there and colonize Jool's moons in one trip. Wanted to do some 'simulated testing' first though. Thanks.
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Nice to hear this might get a update soon, it always added tens of hours of fun while I created winged- rocketed monstrosities with guns to beat back the space invaders. Then I remembered that there were no invaders.
[WIP][0.23+] AKSTechnologies Weapons Pack (release very soon)
in KSP1 Mod Releases
Posted · Edited by tayjay1998
Clarification
How do I key the fire key to a number pad button (by that I mean how do I write 8 in such a way that it refers to numberpad 8 and not normal 8)? Looking forward to the future Panzer, I can't wait. Also your guns featured in Enter Elysiums new World War K videos so your work has already been seen by 16,000 people.