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KSP2 Release Notes
Everything posted by War Eagle 1
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Posting here to remember challenge I ll be back tomorrow Don't feel like posting tonight Also is there an altitude limit?
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Interesting….so my PGB-4B arkbird (coming soon) is still the champ at 72
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I just realized I was updated to ground crew.
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Also how many BD Bombs can it hold?
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Im not sure if that would get you back to KSC though. I did a test run with my PGB-4B Arkbird (holding 72 BD bombs). It has close to 5000 units. After flying across the ocean, flying low at the area where I will put the Radar, then dropping 24 bombs at each of the three areas where the targets will be, I returned to KSC. At the end…I had about half of the remaining fuel. Granted my aircraft is much heavier though.
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I thought kerbpaint was out dated
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Welcome Back: Here is your current sitrep. After successfully recapturing KSC, your commanding officers in your PSC have decided to launch a counter attack against the enemy. This enemy has been identified as your rival company, Babylon Industries. If they want war…will give them war. Now that the company has hired new pilots and regained strength we are ready to launch our counter attack. Your objective will consist of three targets: The first one will be a bunker which is housing HVT (high value targets) and many important documents. The next target is an ICBM The final target is three prototype tanks. These new tanks have a new AI weapon system that allow it to attack targets even in the air. This can not be allowed to make it on the production line. All three targets are guarded by anti-air systems These are secondary targets. These do not have to be destroyed Also the coast has radar sites. You will need to fly low to avoid being detected or mission will result in failure. Do not destroy these. If you do you will be detected and mission will fail. After your attack runs are complete…you are free to escape the area and radar will not be a problem. Your objective is simple. Fly in undetected….destroy the three targets, get out and land back at KSC. We need you back alive…we can't afford losses. Dismissed. You have some time before the operation begins…make sure your craft is full prepared for combat _________________________________________________________________________________________________ Ok now that you have read the story here are the rules 1. Mods needed: BD Armory (EXPANSION PACKS ARE PROHIBITED) Other mods are welcomed but not recommended. if you are using other mods, do not complain about lag. You will receive no sympathy 2. Victory Requirements Must destroy the three targets (tanks count as one) Must return to base and survive 3. Defeat: You die you are detected before engaging the enemy you fly above max altitude you fail to destroy the targets you fail to return to KSC Cheat 3. How to do mission A. Take off from runway and fly west across the ocean B. During intercontinental flight…your max altitude is 10,000 meters. DO NOT FLY ABOVE THIS LIMIT C. when within 6KM of the radar sites…fly below 2000 meters to remain undetected. You must fly at least 3km of one of the radar sites and provide a pic. Failure to do so will be deemed cheating and will result in failure. D. Once you are 6KM on the other side of the radar sites…you are clear to engage the three targets. E. Destroy the three targets and survive (provide pics) F. When all three are destroyed…return to KSC while still maintaining the altitude limit. G. Land Back at KSC. (Note* if you can at the very least make it back to the light green flat area around KSC I can accept it as making it back F. Take a pic of the mission stats to show what your max altitude was to prove that it was below 10,000 meters Other rules a. Keep Honorable b. Don't mess around with any of the craft c. Also take pics of the engagement to show you actually doing d. If you choose to record the battle in video….THAT WOULD BE AWESOME!!!! e. If you do pics..you need to take at least one pic of you attacking each target and one pic of the damage done to each target at the end f. You must use a aircraft you made yourself (don't be that guy that rips off others aircraft) g. You must add the weapons manager to your aircraft and set it to team B h. No lasers. Its too cheep i. Your craft must be one of three types: Attacker, Bomber, or Gunship. Please refer to the class rules to review the regulations you must follow for your craft type Don't be that idiot that makes a craft that is clearly a bomber and call it an attacker or mix any of the craft. j. NO GROUND VEHICLES I MEAN IT k. no quick saving. Entire flight must be done in one go. 1. Armament restrictions: a. 12 missiles max. b. 4 bombs max. c. 2 rocket pods max d. one gun (if its a turret gun you must set it so it doesn't move) e. 1 pair of countermeasures (two countermeasures both set to the same action group) You are not limited to choosing which type of weapon, just the amount of type of weapon (example: you can have a craft with 12 missiles, 4 bombs, 2 rockets and one gun) 2. engagement restriction may not engage the target more than 1.5km about the ground 1. armament restrictions. a. No guns b. unlimited bombs c. 24 missiles max d. no rockets e. 4 sets of 4 of counter measures (max of 16)( must have at 4 per action group. no more…no less) You are not limited to choosing which type of weapon, just the amount of type of weapon (example: you can have a bomber with 16 bombs and 24 missiles) 2. engagement restriction When attacking a target, you may not engage it at an altitude of more than 3km above the target. 3. design restriction The at least 75% of all weapons must be stored in a bomb bay 1. armament restrictions a. 1 vulcan mini gun (6 boxes of ammo max) b. 1 30 mm autocannon (6 boxes of ammo max) c. 2 105 howitzer guns (only one for attack. the other is for extra ammo) d. 4 sets of 4 of counter measures (max of 16)( must have at 4 per action group. no more…no less) You are not limited to choosing which type of weapon, just the amount of type of weapon (example: you can have a gunship with 1 vulcan, 1 30mm and 2x 105s) 2. engagement restrictions When attacking a target, you may not engage it at an altitude of more than 2.5km above the target. 3. Design restrictions All guns must be side mounted in an AC-130 style. Only exception is the second 105 howitzer as it is used for extra ammo and not attack. It must be inside the craft though Final Rule: HAVE FUN _________________________________________________________________________________________________ Winners . . .
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Did you include the warranty like we discussed? Or at least some kind of waver declaring that you are not responsible for loss or damage to MacBooks
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
War Eagle 1 replied to BahamutoD's topic in KSP1 Mod Development
I went to his page and it shows he was active earlier today. Other than that…nothing -
Ive been thinking about joining. My biggest problem is I have no naval craft…no ground craft and my aircraft don't have stock weapons. Reasons are 1. Still trying to learn how to build tanks. 2. I can't make naval ships due to lag (from running a Macbook Pro) 3. Guided weapon in atmosphere won't work for me because if they go to fast (reentry affects) my game crashes 4. stock unguided weapons tend to be inaccurate for me I have though about the possibility of BD but limit it to guns and bombs only Im still stock as far as space fleets though. But from what I understand…y'all are not doing space battles
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Don't touch it or the whole universe will gilt- Waiter…there is a dirty hippy in my soup
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Aww but it was a game changer. 2.0m missle First to bring down an E-Class While it never fought it did start an arms race A www good times
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If you had one super power, what would it be?
War Eagle 1 replied to RAINCRAFTER's topic in Forum Games!
electrokinisis (aka lightning) -
This was an old ship. It was used during the original naval battle thread so only those who were witg the original group would remember. Let's put it this way though. It gave Zeke something to fear.
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Forgive the bit of role play but it makes the story much more sad. (yes this story happened though) Project Genesis had just become a private company. 4 ships were out scouting around Pol. When out of no where, 4 probteck bayonet class destroyers (Spartwo's company and his ships) came out of nowhere and attacked. The ill prepared PG ships held their own but alas, victory would be out of reach. Captain Bob Kerman, and his ship PGS Redemption (a Salvation Class Gen 1 Destoryer) killed his second Bayonet, then made the tactical decision to land the ship on Pol. While this maneuver would have stopped man inexperienced Captians, the last drone controlled Bayonet fired a guided missile at the surface and sevieraly damaged the Redemption. The surviving crew then decided to not go out without a fight…thus they flew up to the Bayonet using their equipped RCS packs and de-orbited the ship manually, all dying in the process. The brave kerbals of the PGS Redemption received the highest of honors for their bravery and sacrifice.