Jump to content

Firenexus13

Members
  • Posts

    203
  • Joined

  • Last visited

Everything posted by Firenexus13

  1. great to hear! can't wait (once again, i gotta stop repeating myself...) for the update! edit: useful part here is what needs fixing: 1: jed randomly being covered by grey scribbles 2. walking animation 3. backround
  2. The XSat Kit! 1. Download 2. Screenshots 3. Description 4. Notes 1. Download: http://www./download/nkpd5q88ex6uohn/XSatKit2_2.craft 2. Screenshots: 3. Description: I forgot to change the in-game description, so it is the same as the ZMAP. 4. Notes: Has Enough DeltaV (calculated with a now-removed mechjeb) To get in LMO (Low Mun Orbit), and (hopefully) MKO. (Mid Kerbin Orbit) Maybe Even HKO! (High Kerbin Orbit) Tell Me if there are any mod parts. The screenshots have mechjeb, the ship does not. if you make an error, you should be able to fix it with it's extra fuel. Press 1 to deploy the communatrons/antennas.
  3. There is one problem with this... people create mods about stuff that the devs plan to add to the game! they are not taking from mods! (kethane for example: mining WILL be added, but kethane exists. they are not "taking" from kethane. and KSPX is a mod that was created by a now-stock part creator, who is implementing the KSPX stuff!) however, these parts are not added because... 1. they are available in mods 2. if you need different sized tanks, there are mods. 3. for those who don't like mods, then you will have to wait for more tanks.
  4. maybe someone could edit the files to fix the pod/sas? everything else works. This pack is epic.
  5. Well, Congradulations! -looks at your ribbon- you gotta land on duna ._.
  6. oh but that means that the devs will not take extra time because nobody said "when is it coming out?" >:3
  7. 3 solutions: 1: mod parts have to be added to the/a tech tree 2: mod parts come without tech tree 3: Both! you can pick if you want your mod to be on the/a tech tree, or not at all! (recommended) im hoping it's 3
  8. Umm... then look look at this answer... http://www.ask.com/question/what-color-is-argon no :rolleyes:
  9. the base had to be evacuated before i could add the next part, (Don't ask why) so i am making a new one on either duna or the mun. i will report once finished.
  10. ok, im working on them now, this stuff is great! Edit 4: Yep! they load now! Edit 5: Got into orbit with the comm, but i gtg and wont be back till tonight... Edit 6: going to the mun with the comm now. Edit 7: Landed with the comm, then noticed it had a rover ._. next: shuttle?
  11. i mean stuff like whole ships that can survive a water crash, or decoupled parts of ships within 2.5km.
  12. well, you could always give me the edited parts too
  13. the new base modules look nice, i'll be right back with some feedback on them! (and the eagle too!) edit 1: uhh... do i put them in the VAB or The SPH? i'll just put them in both and remove as needed. edit 2: found some non-stock parts (in the shuttle and the comm) (warning: i can not detect ALL mod parts, i use mods too!) Asasmodule1-2 toggle (probably toggle asas) and engineer7500 (kerbal engineer i think) edit 3: all others work, but i can't test them without the shuttle. i will work on it later. eagle edit 1: loads fine, no mods needed (i think)
  14. i noticed that this "unmanned atmosphere enterers get destroyed" thing has to be removed... how will we recover/salvage our last-minute ship debris? unless we got a refund when this happens, this must be removed. Opinions?
  15. awesome! can't wait for the update
  16. Can you add a .zip file for it? my computer can't use 7z files
  17. nice ship!* and good job on the landing (*Hint: got any .craft files? (for both the lander and the command module) )
  18. Brilliant! and maybe... a space station (the game would detect these as: a ship with at least 10 docking ports and 3 docking port connections.) in low orbit would get a small amount of science points, over time? and also maybe flying (plane) to the north/south poles would give small amounts? and then circumnavigating kerbin or anywhere else with an atmosphere would give you some??? and maybe mining ore would give you some??? What about flying??? so many possibilities...
  19. I agree. i would like tech trees very soon, and the possible unity update.
  20. i only have 1 problem with this mod... the parts are so big, how to get them to the mun? a .craft file for a working mun base launcher would be nice
  21. i like it. make more like it, but maybe longer, and what HAPPENED TO MUNFRED!?!
×
×
  • Create New...