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MelonHeadSeb

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Everything posted by MelonHeadSeb

  1. I click which thing I want it to be but it never saves it, even if I click "Accept". Mods: Toolbar Active Texture Management EVE Astronomer's Visual Enhancements: Edge of Oblivion Chatterer CollisionFX Distant Object Enhancement Hotrockets Planetshine Smokescreen Texture Replacer
  2. From what I've seen the save has to have been created in 1.02 specifically, not 1.0. Here are pics from my new 1.02 game: http://imgur.com/a/FvVyO You can see she has an orange suit on her image in the editor, but white on IVA.
  3. I realise this is meant to happen when they're on different sides of the CoM, but it's doing this to me even when they're on the same sides: http://imgur.com/a/6CkBa (you can see the main wing elevons point in the wrong direction, opposite to the tail wing elevons) Inverting them in the SPH makes no difference whatsoever. It is making my aircraft very difficult to pitch.
  4. If you want to switch between the two docking modes with space it will still activate the stage...
  5. I've just realised that Docking Mode controls are based on your secondary keybinds. Put WASD in as secondary keybinds for translation so that is used for translation while docking mode is active. Not sure about rovers yet though.
  6. Thanks, I guess I'll have to remap them then. Still really annoying how they change it for seemingly no reason whatsoever. Does docking mode have a use at all now?
  7. Docking mode used to be really useful for controlling rovers without them tipping over, but now you have to disable torque on everything that creates torque, otherwise there is a higher risk of tipping over. Was there a reason for it being changed? Thanks.
  8. I just created a new game in 1.02 and Val does not have an orange IVA suit in the cockpit, while Jeb, Bill and Bob do. In 1.0 I'm certain she had one. I presume this only occurs if a new game is made in 1.02 as someone else on reddit also said this happened to them.
  9. There aren't really many parts that are made specifically for rovers, so a lot of the parts feel too big, eg. lights, satellite dishes; wheels are either too big or too small to look right sometimes. In ^that^ video you can see a buggy with parts that look small enough to be suitable for rover use, however they are not in the game. I would like to see wheels that size and aerial things that look like they fit the size of a manned rover / buggy. The lights we have currently are also very big. I believe B9 and / or Kosmos contain some nice examples of lights that I think would benefit the game.
  10. I know there's a mod for it, and I have the mod, but mods really slow my game down. Please include something like this in the stock game. It would be useful for things like if you make your root part horizontal and it messes up the flight controls, so you can then change the root to a vertical piece. It also helps in subassemblies because you can't select a part other than the root part on a subassembly, meaning you will sometimes have to rebuild your whole craft.
  11. Is this compatible with 0.25 or Environmental Visual Enhancer? I can't get it to work.
  12. I think there should be an option for landing legs and wheels to have suspension lock so there will be no suspension when it's activated. It's just something simple but it could come in handy as the suspension on the landing legs always seems to make my craft tilt over to one side.
  13. I think that, as long as the object has available nodes on it anywhere, you should be able to use it as a subassembly. This means that you won't have to have an available node on a specific part so you can save almost anything usable as a subassembly. This also means that all available nodes on the subassembly should be usable when loading it into another creation, not just the one on the core part of it. This will probably be useful because otherwise you'd have to constantly edit the thing you want to use as a subassembly so it's viable for subassembly usage.
  14. You can just switch to docking mode when using a rover and it won't use the reaction wheels.
  15. Every time I use the Micro Landing Struts the end circle bit always sinks into the ground. I know it's a really minor change but I think it would look much better if the circle bit stayed above ground.
  16. I know the Mun and The Moon are completely different things, but Mun looks too much like Ike to me. I think it should look a bit more like Dres, as the colour looks more like The Moon in real life. The new craters are absolutely fantastic though.
  17. I'm pretty new to modding, but when copying the files over to their locations there is no Innsewerants Space Agency folder to be seen - just Parts, PluginData, Plugins etc... Again, sorry for being stupid. Oops, nevermind. I downloaded the wrong version of it
  18. Sorry if I sound stupid when I ask this, but where do you get the Innsewerants Space Agency folder from? I just have a "squad" folder in my GameData folder and my GUI isn't showing up either.
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