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Rocketeer
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Or build all your speed in a vertical climb then go ballistic when the engines flame out. Coast that baby onwards and upwards.
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Came here to say exactly this. There's an overabundance of tourism contracts and just the one-kerbal pod to ferry them around in. I like the idea of the tourism contracts not becoming available until the three-kerbal command capsule is unlocked.
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Why you should always read the missions before you accept them
Snooze replied to RocketBlam's topic in KSP1 Discussion
Doug Exeter? MST3K: The Movie. For. The. Win. -
Well, personally, after watching all the ARM related content posted today, I find myself worried about the future of the game. I know that seems heavy but hear me out. With the addition of the SLS parts it concerns me that that days of "kerballing" something up might become a thing of the past. I recently started playing the Interstellar mod and it took me a few hours to put something together to throw a 3.75-meter reactor and its attachments into high orbit. Asparagus-staged orange tanks, clustered engines, etc. Why, shoot, just stick an SLS under it. Problem solved. Launch a fully assembled station? SLS. Single stage to Eve? SLS. I'm not saying the game is out the airlock with the new parts (not launching satellites with SLS parts (probably will for a goof)) but it just irks me, for lack of a better word, that we may have taken the "Kerbal" out of KSP.
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Remote Tech 2 bug w/video
Snooze replied to Renaissance0321's topic in KSP1 Gameplay Questions and Tutorials
I have RT2 installed as well. First thing I do every time I start playing is hit the tracking station and check for duplicates. If I'm docking something (parts for my science station, for instance) I will always switch to to the craft outside of texture loading distance, then back to tug. Helps keeps things from rapidly disassembling. -
You can "Invert Steering" to correct this.
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This worked. I had to recreate the folder tree but it worked. I thought it might be a little more involved than that. Damn the simple things, lol. Thanks guys.
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Is there a way to install just those lights? I love the look and utility of the lights but I don't want to install the rest of the B-9 pack just for them. Thanks, all.
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Put a spaceplane on the runway, brakes off, at night. Look at the green lights on the landing gear. Apply brakes. Enjoy. =)
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Space Station Blackouts and best orbit?
Snooze replied to ChrisWill's topic in KSP1 Gameplay Questions and Tutorials
As far as where you want to put it: what do you want to do with it? Is it gonna sit there and look pretty? Any orbit will do. Is it a refueling station? Low-orbit for spaceplanes, 250km or higher for refueling any sort of inter-planetary expedition. Are you launching it in one piece? Or modular? The higher the orbit, the harder to go modular (especially in Munar or Minmus orbit). Batteries will help when you're in the dark half of your orbit. Most stations, however, can run off a pair of RTG's if part count is your concern (RTG's mean battery-free). It's your station. Do with it what you will. =) -
Inline Clamp for docking?
Snooze replied to N3Coalition's topic in KSP1 Gameplay Questions and Tutorials
The inline will dock with the regular Clamp-o-tron ports. I do it all the time with my planes. Can you post a screenshot of your navball problems? -
Still no internals on the MK2 Cockpit though. =(