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xpiation

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Everything posted by xpiation

  1. Well, there is four docking ports, I am just worried that they will off-set the centre of mass if I use them, I may work on the spacing of my engines so that I can tug a module, similar to your second image, so long as I design the module to be centered nicely, and dock in the middle like you have. I don't think I will mod the game however, I will wait for squad to give me those features =P I like the challenge of fuel usage. Also, do you have to land your first rocket with thrusters? Sounds highly tedious =P
  2. Yeah I liked the look of the wings on there too, purely aesthetically though, there is no way it could fly in an atmosphere =( The plan was to utilize the docking ports for landing pods or probes to leave in orbit, this was the maiden voyage =)
  3. Hey everyone! I have had a mission to Duna before this, but it was a one way ride with a lander, so I don't count it This ship took me a few hours of designing and testing before its maiden voyage. I first designed the ship until I was happy with the look (because at the end of the day, that is what really matters), then worked on the functionality. I built the lifter around the ship, so it is more than a little ugly, but I have made far worse, just to have them explode in my face haha. The current model reaches Eve with spot on 50% fuel left, after a few corrections and mistakes were made (I heard of this thing called aero-braking, tried it at 50,000 altitude on Eve, because I am a scrub... I used a lot of fuel not sending my kerbal to a fiery death). The ship currently only has two docking clamps, which I may move or add more of in the future, along with a HSC. Anyway! enough boring crap, here are some screens from the adventure!!! 1. Breathtaking view of Eve from orbit. 2. The hideous lifter at KSP 3. Dropping the last of the lift in Kerbin orbit, LATER SUCKER! 4. I just thought that this shot looked extremely awesome =D 5. The death defying 50 000km aero-braking stunt >_< Anyway, I hope you all enjoy the pictures, my design is, of course, pretty ordinary... So feel free to tell me how many things I have done wrong I am working on an orbital command satellite, which currently have seven modules attached, I took a break from it for now, because the frame rate is quite terrible and frustrating. But I hope to finish it in the coming week or so, so pictures of that will also be coming
  4. @Lazurkri - I'm sure that the design could be altered to include and carry improvised weapons that don't serve any true purpose, I haven't tried. @Wait, Was That Important? I don't think I am pro, like I mentioned in the original post, this was my first SSTO and I have only had the game for a short while... On the runway, it gets to 120m/s before getting lift (as opposed to the 50m/s it had before the alterations began for space flight... It is light, all things considered, but I designed it to have slight natural downforce so that it is easier to control at high speeds. On re-entry this natural downforce means that pulling the nose up is a bit of a task, so throttling up to 2/3 is needed to pull the nose above the horizon, which makes it feel heavy.
  5. I haven't thought of adding anything that doesn't serve a real purpose as of yet. It does have a reasonable about of fuel left after landing on Kerbal... 55.89 liquid fuel, so I guess so long as said missile didn't weigh too much. It doesn't use up all of the one 150 unit straight liquid fuel tank that is on it before switching to the rocket engine, the reason for the imbalance is that the jet engines are used on the decent too. So if the missiles were used on the accent, or in space, also granted they didn't weigh a lot, I don't see how it could carry a few without any modifications. This was my first post, and I have only had the game for two weeks... I just wanted to show off something that I was proud of =)
  6. It needs that many intakes to get to the altitude, because the jet engines stall shortly after my air intake drops to 0.11. Using rocket engines for too long makes for a heavier and less efficient SSTO. Also Joedemo42, I won't post the file, but feel free to take ideas from my design =)
  7. Here are some screens of my SSTO. All stock, I use mechjeb for more HUD information which I use to manually pilot all of my vehicles. I keep all of my fuel usage displayed, for any skeptics. 1. The Grunt Mk.5 on the runway before take off (Yes Mk.5, this was my first SSTO which I spent alot of time testing and refining until I was 100% pleased with it). 2. Gaining some altitude, poor old Bill is under some G's and is staring at the sun. 3. Re-entry effects on accent. 4. A split-second before I turn off the jet engines and switch to my singular rocket engine that takes me to orbit, (2023.4m/s) I can take it higher, but the acceleration drops off and it just isn't worth the fuel usage. 5. A moment later as the rocket engine is ignited. 6. Brought up mechjeb orbit info to show the orbit altitudes. Plenty of fuel left. 7. Burning retro-grade. 8. Re-entry. 9. Lights on, ready for the landing. (Have to be careful, shes a bit heavy). 10. Bill safe and sound on the ground, planting a flag in front of the Grunt Mk.5 11. The other object in picture 6 was my other Grunt Mk.5 which was docked at my orbital station. Hope you all enjoy the screenshots.
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