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pixartist

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    Spacecraft Engineer

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  1. So, when I call Vessel.Autopilot.Enable with some mode, nothing seems to happen. SAS is not enabled, nor does the mode change accordingly. What's going on here ?
  2. If I add a part from a mod which lies on a science node that I have already bought, how do I retroactively active the part ? Edit: nvm, delete this
  3. both of those are possible with the exception of the electric power ... You can trigger action groups and you can get your heading towards the current target.
  4. Hmm, ATM it's a bit hard to cooperate I think, since I'm constantly changing core stuff. Do you have any specific Ideas how you would / could contribute ?
  5. Well, you can calculate a lot of orbital information via Periapsis, Apoapsis, Body mass, radius, G, vessel mass, thrust etc. I'm pretty sure programs won't run remotely though, and I'm also not sure how this could be done. Is this something you guys would want ?
  6. Cross mod support is not that trivial and will not come too soon. What do you mean by station keeping ? Do you mean keeping an orbit ? Well, you got control over your vessel and all kinds of flight stats. What data would you need for that purpose ? Or are you talking abour RCS controlling ?
  7. 0.3.3 - Added Get Yaw, Pitch, Roll nodes - Fixed Altitude over ground - Fixed dragged node connections not being deleted when their origin node is deleted
  8. I meant panning. You can do both, drag nodes and pan via clicking and dragging the background..
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