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Rocketeer
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
LtKraftKrackers replied to K.Yeon's topic in KSP1 Mod Releases
Any idea if this works for 1.0.5? any idea if this is gonna get an update? I really love this mod ;_; -
How exactly do fuel lines work?
LtKraftKrackers replied to iDan122's topic in KSP1 Gameplay Questions and Tutorials
quoted from the wiki, it says: Any part connected to a fuel line will allow fuel flow, even if fuelCrossFeed = False in its CFG file. The FTX-2's links provide additional strength and stability, somewhat like the EAS-4 Strut Connector. so maybe it does. i cant answer from personal experience though as i was too dumb to try something like that out... great idea btw -
heavy rover on gilly
LtKraftKrackers replied to Hotblack Desiato's topic in KSP1 Gameplay Questions and Tutorials
didnt KAS have clamps that attached to the ground? maybe you could use those. -
Asteroid heading towards Kerbin!!!!
LtKraftKrackers replied to Deadpangod3's topic in KSP1 Gameplay Questions and Tutorials
Guys... Seriously, stop the party poopin' and let them think the worst case scenario. If the asteroid hits Kerbin, career mode saves get deleted. I wan... no... I need this. -
Calm down man... how big would you say it is? they're always throwing around these geographical comparisons to give us a sense of scale like it really means anything to us but its like it doesn't matter its always just like: WOW THATS PRETTY FREAKING BIG like... "mr president theres a meteor coming sir." "oh yeah, how big is it?" "its the size of texas sir" "OH SHOOT" "how big is it? its the size of new york city sir" "OH SHOOT" "sir i'm afraid the comet is the size of your mother" "OH SNAP" "sir are you familiar with jupiter" "you mean like the planet?" "yeah" "well its that big sir" "hmm that sounds pretty big" "i have a question" "is it jupiter?" "yes sir, earth is literally under siege by planet freakin jupiter" "OH SHOOT..."
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Artificial Gravity
LtKraftKrackers replied to dr_pipe's topic in KSP1 Gameplay Questions and Tutorials
close, but it was actually Harv from HOCgaming. , its actually a series, but this is the important one me thinks. -
Displaying node interception data
LtKraftKrackers replied to Nathair's topic in KSP1 Gameplay Questions and Tutorials
on the Apoapsis and Periapsis info, you can actually left click on them to make them stay. even when you plot a manuever node, its apoapsis/Periapsis that you get can be clicked to make them stay. but as for interception markers, there isn't. -
[0.22] UbioZur Welding Ltd. 2.0 Dev STOPPED
LtKraftKrackers replied to UbioZur's topic in KSP1 Mod Releases
is this mod still being worked on? -
you know, i was preparing a really long paragraph of how i see this effect and how it makes sense to me. but i think its best if i just tell you this. Trust on the guys above me. Trust the people who have earned this knowledge from scratch, evolved it, and refined it. Sometimes you just have to let go.
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How do I view a successful mission log?
LtKraftKrackers replied to JenBurdoo's topic in KSP1 Gameplay Questions and Tutorials
macs use fn+f3 -
Why can't I transmit when I'm EVA?
LtKraftKrackers replied to Rabid_Monkey's topic in KSP1 Gameplay Questions and Tutorials
hasn't been implemented yet. its said to be possible in next updates i believe.