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Ditchbuster

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  1. I would but I am at work! Im waiting to see progress. I wish I had time to do more challenges!
  2. Good! Im glad i havent screwed anything up yet.. I was hoping for an awesome challenge but sleep deprivation set in and I just wanted to finish up the mission so i could get home Also things took way longer then they probably should have. I am about to pass out so ill catch all yall on the flip side! Good Luck Psuedo! Cant wait to see what progresses.
  3. COMPLETED: #72 In his hasty launch Kemrin didn't give the engineers back on kerbin time to plot a quick course and Kemrin ended up heading the wrong way! There is no way he was going to allow Act corp to get there first. So the engineers "under the whip" found a path to get him there first! The engineers finally got Kemrin to agree that a mun flyby was unnecessary and even though he burned more then needed for their preferred trajectory the course correction would still be less then the plan he had sent them on originally. To the frustration of the engineers Kemrin was enjoying the views and missed thier planned burn. It looks like now he will get a small flyby of the Mun (to the excitement of some of his sponsors) and then make minimus contact before the Act corp. Clearly Kemrin doesn't think ahead and the engineers are hard at work getting a refueler ready to head out and "supplement" his fuel supply. But whatever, Kemrin will do whatever it takes to get there before Act Corp! Swapping all the fuel from the lander to the main ship was recommended to ensure enough fuel for orbit.. otherwise he would eject out of the kerbin system! Kemrin was optimistic but figured it couldn't hurt. Once orbit was established a landing site was chosen. This required a small inclination change. Now time to transfer all the fuel to the lander. We had some left to leave in the main ship! Kemrin then EVAed to the lander. On the far side of Minimus he undocked the lander and make a burn to just skim the surface! With great skill he piloted his craft to a top of a plateau. slowly slowy coming in for a touch down. little to much acceleration but then a nice soft landing!! Sir Kemrin has beaten the Act corp to minimus! Now he must look to his next conquest!! My Challenge to next (#73): Get Kemrin more fuel! The engineers have re-purposed the landing launcher into a make shift refueler. Kemrin has no time to land and relaunch he must prepare for his next planet/moon of conquest! He knows the Act Corp must have something up their sleeve. I have a craft built that should be wonderful as a refueler around Kerbin. (Sir Kemrin Kerman's Refueler). Objectives:Attempt to get Kemrin back to his main ship and then refuel. Or Get Act Corp to plant their flag and fulfill their mission or figure out the next move for them. Hints: Kemrin should have enough fuel to get back to kerbin orbit if you put fuel back into the nuke engine but remember Kemrin should NOT land at kerbin. If he needs a different ship (instead of refueling) an engineer should launch and meet him and they should EVA to swap ships. Engineer can then de-orbit Act Corp may just leave their attempt to try and beat Kemrin to the next target! you can see the video of me screwing burns and being stupid with the orbit direction of minimus here and a highlight of the landing! Save File: If i did everything correctly this should work: https://www.dropbox.com/s/w2u73yxquqcwv5n/Almost%20Multiplayer.rar I dont think the alarm clock file is in there though. I am at 27 hours awake so sorry if this is jumbled or doesnt make sense. Ill be up a bit longer if things need to be changed. Thanks guys! this was fun!
  4. My Kerbal Alarm doesn't have anything in it.. The closest landing as it sits is 9 days away and I want to make sure I dont miss anything If i happen to take a few days to arrive.
  5. Yea it will save automatically and I will still grab screens for the post. Also I am on my laptop so I cant see the game and the chat at the same time. So sorry if i dont respond right away.
  6. Oh oh oh i think i can (i have the save) ill be streaming on twitch.tv my channel
  7. Now that I am off my 18 hour shift where I have been reading every page of this thread I understand wanting the next challenge to be posted!! though if I would take it it would have to be pretty easy.. esp because I have been up for almost 24 hours at this point.. do Kerbals suffer from caffeine jitters?
  8. I seem to be having trouble... when i plug in a connector to another ship it makes them both go spinning really crazy! I had the winch on release EVAed over to the other ship. and told it to plug in docking style so i could transfer fuel. and then everything went bat crap crazy! What am i doing wrong?
  9. here is the craft file that i have for it https://www.dropbox.com/s/ttsy29yam95nzew/Rover%20%2B%20Skycrane.craft
  10. All I did to get that stock one to the mun was to spin it upside down and attach it to a rocket that can get to Mun orbit. Then I jettison it and bring it down just like a lander. Once on the ground I hit full throttle and stage at the same time and the top part goes flying away!
  11. I think it is generally best to put 4. To keep the craft from rotating when you translate it needs to fire 2 (if around the center of mass) opposite of each other otherwise it needs 2 partials to cancel one at full. and if you put them aligned with your command pod it will work better as they will be more or less linked to the keys when doing translation movements Edit: i am assuming the quad block thrusters
  12. If this is the thread for bugs I might have found one. I went EVA on the launch pad and grabbed the connector. walked around a bit then went back inside without letting it go. the connector then fell to the ground and the cable stayed where it would have been if the connector was when the kerbal popped inside. the GUI then seemed to let me retract and extend but visually it didnt do anything and I couldnt retract all the way. Ill see if I can make it happen again.
  13. I really like how you have the teams have different perks and you can tell you know them with the descriptions of the companies. I saw a lot of teams had the problem with premature staging. Might let them know about Alt-L locking the stage. just remember to turn it back off!
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