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Hugo Ball

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Everything posted by Hugo Ball

  1. I sent an armada of ships to Duna to start a space station. There were six: a probe carrier, the main station, a tanker, a miscellaneous parts carrier (with various science, power, docking adapters and Kethane refining equipment), a manned Kethane mining craft and a Duna lander. Of the six ships, only three made it. The miner, lander and misc ship didn't make it - all Kerbals were lost. The ships either got tossed out of solar orbit at ludicrous speeds or exploded suddenly. Now I've got a fully fueled and equipped station with a probe network silently orbiting Duna, sitting lonely with no crew. I think I'll stick to sending single large ships on interstellar missions.
  2. I tried to make a Duna-orbiting space station. I launched it in six parts: main body, tanker, probes, mining ship, lander and a miscellaneous tug with random things like the Kethane refining modules. I might need to abandon it, though. Ever since .22 hit my ships keep getting eaten by the Kraken. The miscellaneous tug exploded and now the mining vessel got launched off course with only 15 days before its Duna encounter. I can survive without those (though it means I can't refuel by mining Ike), but if any more parts decide to blow up I think I'll give up on interplanetary missions that use any more than one vessel.
  3. The landing legs definitely compress too far. I really hope this gets fixed. ...I do look forward to them being fixed, though. The new mid-sized landing legs are great when they work; they actually give enough ground clearance to be usable. The old kind were stubby and my rockets were often sitting on the bell.
  4. Does this affect flags, too? I'm pretty sure they're saved as .png files...
  5. I'm actually hoping to first see some things like mission logs and personal records for Kerbals. That way I can look and see how many times Jeb's flown missions (and how many of those ended in catastrophic failure). They'll be useful both in sandbox and in any future career mode.
  6. I find Kerbal Space Program sometimes gets boring when everything goes well. The long ascents, the long transfers to other planets, the long, slow burns to get that perfect orbit... They can be boring, even when they work out perfectly. So, I inject some failure to spice things up every so often. With me at the controls, nothing says 'failure' like a spaceplane! Seriously though, any plane I build with more than nine parts is guaranteed to explode shortly after takeoff, if it even manages to get that far.Even with a functional abort system, I go through a lot of test pilots.
  7. Unless it's changed, I think the rover's WSAD keys are still also doing the regular spaceship pitch/yawn/roll controls, so that might be it. Can you rebind the rover drive keys to something like the arrow keys?
  8. Asparagus staging is great when it works, and sometimes also when it fails. Lots of pretty rocket trails to watch! ...And then there's those times you get to space, but something just has to go wrong.
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