Znake
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Everything posted by Znake
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[0.20.2] Mission Controller v0.10 (06/24/2013) [ALPHA]
Znake replied to nobody44's topic in KSP1 Mod Releases
Looks good, I'm looking forward to career mode myself, and this might fill the void until it gets released. Will give it a spin when I get the time. -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Znake replied to Majiir's topic in KSP1 Mod Releases
His last comment: http://forum.kerbalspaceprogram.com/showthread.php/23979-Kethane-Pack-0-4-3-Download-link-now-up-to-date-after-forum-catastrophe?p=414058&viewfull=1#post414058 So work in progress... -
Can I get an ETA of when Kethane will be usable with current ksp
Znake replied to Sarge82nd's topic in KSP1 Mods Discussions
Majiir, who runs the official thread, has voided all "license restrictions", and has allowed unofficial fixes to be released, until he gets an update out himself. Latest comment from him here: http://forum.kerbalspaceprogram.com/showthread.php/23979-Kethane-Pack-0-4-3-Download-link-now-up-to-date-after-forum-catastrophe?p=414058&viewfull=1#post414058 But yes, will be nice to see an official update soon, as the changes to simply hotfix the current version to work with KSP 0.20.x seems minimal. -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Znake replied to Majiir's topic in KSP1 Mod Releases
Are you using the official version from the first post? That will make cause you to be looking at a clear sky, it does not work with KSP 0.20.x. Try my fix posted a couple of pages back, or the one found in post #335(I think, there abouts)... -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Znake replied to Majiir's topic in KSP1 Mod Releases
I figure you did move deposit.dat to the new folder(GameData/Kethane/Plugin/PluginData/mmi_kethane/), since you have been able to find the old version number. If that's the case, yes, it seems it's not backwards compatible, and I do not know why. The version number seems to be auto generated with each new build, and shouldn't really make a difference. What I see though, is a the occurence of filename unknown several times, which may have to do with the deposit.dat file being in the wrong place, or something is wrong with the path itself. But hey, I'm just guessing here, I don't pretend to understand all of the code in this mod. EDIT: Another reason might be something has changed in the KSP/Unity engine, as the plugin makes a call to some KSP.IO functions to load and save the deposits. -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Znake replied to Majiir's topic in KSP1 Mod Releases
They should autosave, make sure nothing is write protected in your KSP folder. -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Znake replied to Majiir's topic in KSP1 Mod Releases
I suppose so, just a habit to use RAR. I remember the days of the horrible WinZip creature, and WinRAR was the hero who vanquished it from our lands! -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Znake replied to Majiir's topic in KSP1 Mod Releases
Ah Linux, yeah I have only tested Windows. Although why it extracts that folder with lower case I do not know, it appears with the upper cases in WinRAR when browsing the archive, but magically becomes lower case when extracting. I'll have to go back and recompile the DLL again then, with lower case, as that is the change I've made, since the sound is on the path as well. New version, same link https://dl.dropboxusercontent.com/u/12653511/Kethane.rar Changes: Changed folder name MMI_Kethane to mmi_kethane to resolve issues with none Windows systems. PS - Actually WinRAR's fault, it has issues with underscores in path/filenames apparently... -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Znake replied to Majiir's topic in KSP1 Mod Releases
Yes, that's what I thought. The thing about Scott Manley's series, is he is creating a narrative, by story telling and editing of footage, and does not necessarily portray things accurately, at least in that series. However I do remember him using some plugin, which enabled him to increased the range of physics calculations, by up to a 100 km I think, which would enable you to switch to vessels much farther away, before they get put on rails. -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Znake replied to Majiir's topic in KSP1 Mod Releases
Well I just made and updated version, without any changes really, none that I think will make a difference, but perhaps, same link: https://dl.dropboxusercontent.com/u/12653511/Kethane.rar Changes: Changed all line ends to LF, instead of CR LF according to the github instructions. Cleaner version, I think I included my deposits.dat and maps in the previous archive. Same install instructions: 1. Download 2. Extract to [KSP root folder]\GameData\ 3. Play. PS. Installation on a new, clean and fresh KSP install is highly recommened, especially if you have another version of the Kethane mod installed. Do not rename the folders, especially if you want sound, the path is hardcoded relative to the KSP root folder... If you experience malfunctions/crashes with this, please supply a KSP.log(found in your KSP directory) for debugging purposes. But honestly, I'm probably not going to put too much effort in to fixing bugs, this is not an official version, and all credit goes to Majiir. -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Znake replied to Majiir's topic in KSP1 Mod Releases
Well, if you move the sound folder, you are definitely going to loose that, as the relative location to the KSP rootfolder of the sounds, is hardcoded into the dll. So moving anything or even just renaming the Kethane folder will be a problem. In regards to the directory name issue, that might be true, I use the Steam version of KSP, and my filepath look like this .\GameData\Kethane\Plugins etc. I haven't tested if changing the case in the path makes a difference. But I have checked the log, and I can load the game, and launch ships with detectors without a single error appearing. -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Znake replied to Majiir's topic in KSP1 Mod Releases
Glad if it helps you, but doubt this will be an official version or anything. I haven't done any real testing and it literally took me 2 hours to make, going from ZERO KSP plugin experience(but with Visual Studio and C# experience), and that's including the bit of testing I did. So that tells me the developer probably have bigger plans with the next release, other than a simple compatibility patch. -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Znake replied to Majiir's topic in KSP1 Mod Releases
Alright, my own homebrewed fix here: https://dl.dropboxusercontent.com/u/12653511/Kethane.rar Minimal testing done, but detector confirmed working on 2 different installs, landed, mined and converted Kethane on the Mun on 1 install. Make sure you have removed any Kethane related stuff before installing this(clean install recommended, unless you know what you are doing). Install Instructions: 1. Download 2. Extract to [location of KSP]/GameData/ so you have .../GameData/Kethane/... 3. Enjoy Changes made: Fixed part config files to new format. Changed folder structure to follow new guidelines(keeping stuff in it's own mod directory in GameData folder) Update .DLL with new filepaths to detector sounds. Recompiled with new assemblies from KSP 0.20.2. But like I said, minimal testing, no guarantees with download, but seems to be working for me. -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Znake replied to Majiir's topic in KSP1 Mod Releases
Got tired waiting for fix, made my own. Problem with sound not working, is the current dll looks in the wrong place, if you organise the files according to the new 0.20 guidelines, so recompiled mine from the github source. This may also have fixed the "looking a sky, can't do anything"-launch problem, when it compiled with the updated references to current KSP-assemblies. Now haven't fully tested it yet, but it detects kethane fine, and looks like all the parts work fine, have yet to actually land and try mining and converting some actual kethane. But that will be for another day, much to do, not enough time.