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SquidDNA

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Everything posted by SquidDNA

  1. 64-bit OS but 32-bit KSP. So the "launchpad" part has // Add Build Capability MODULE { name = ExLaunchPad } and the "MKS_EL_OrbDock" part (which I've been banging against my head) has // Add Build Capability MODULE { name = ExLaunchPad SpawnHeightOffset = 3 } As a test I loaded "launchpad" into "Kerbal Space Program\Parts\" to bypass MKS's EL parts filter and opened the sandbox. I got the survey station, which I filled with kerbals and put on the runway. I sent Jeb out to hammer a stake in the ground and went back inside. There was no construction button when I right clicked on the survey station. All I can think to try next is to reinstall all the mods I have loaded. I appreciate your help.
  2. Sorry taniwha, I thought MKS used its own production scheme for shipbuilding. It's been awhile since I've used EL and I've not used it with MKS recently. Thanks, I was a little worried not being able to find that part meant there was a problem with the install. Is there any more information I can provide to help explain this problem?
  3. Gamerscircle-- it sounds like it might be a MKS productivity issue. As for myself-- I don't appear to have EL installed correctly and I can't figure out why. I'm running USI Kolonization and I don't get EL UI from the Orbital Shipyard part. I have ModuleManager.2.6.18.dll in GameData. Also the ExtraplanetaryLaunchpads folder (the one containing "Agencies" "Internals" "Parts" "Resources" "Ships" EL_MM.cfg etc.) is inside of GameData. EL parts (mallet, stakes) are viewable in the VAB / SPH. Toolbar is 1.7.10 and works fine for USI Kolonization, Crew Manifest, Chatterer, etc. I appreciate any insight you can offer. Also, it's been awhile since I used EL, but is it still true that there's a little part you have to put on your ship to flag it for an offworld build, or am I thinking of another similar mod?
  4. Just to be totally clear: http://knowyourmeme.com/memes/three-wolf-moon At the risk of coming off as a shill, I totally want to see this as an additional loading screen.
  5. I was going to say 'it's not terribly long' but then I considered that in that way it's comparable to the average Kerbal space mission.
  6. Riess is working on making a cleaner, higher-res version of it in the next few days.
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