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benoit406

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Everything posted by benoit406

  1. RE-L10 "Poodle" with the Vern Stock Part Revamp
  2. i see that some people are disapointed of my plane design ;-) I'm a french kerbonaut so, for you i translate a quotation of a famous french plane designer "Serge Dassault"; " a good plane is a beautiful plane , a beautiful plane is a simple plane". But i'm also a honest person, so i admit that all your creations are awesome :-) Here an old test for a DynaSoar, but as i've not learn how to deal with plane all the plane crash on land. So i got to the kerbal flying & engineering school and made my first plane ;-)
  3. On my way to the Pyramid's crash :-)
  4. Heu... actually i crash near the pyramids !!!. to much hill on my way land.. But actually Jeb survive and make a little journey to the ancient alien ruins :-)
  5. Hello After several years ! of flying KSP in rockets, i've build my first plane. He is very stable, takeoff very gently at 3/4 throttle. I've made a 1 hour trip to the kerbal pyramids !!. Thank to the communauty and the youtubers for the design technical help https://www.dropbox.com/s/ce7yyz0iczwp71p/screenshot11.png?dl=0 https://www.dropbox.com/s/g2xarw2pyw3bkhi/screenshot15.png?dl=0 <blockquote class="imgur-embed-pub" lang="en" data-id="a/ajPMk"><a href="//imgur.com/ajPMk">KSP PLANES</a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script>
  6. Ok i'm not with stupid , i'm stupid !!! i've missed the release of KSP 1.1.3 !!. Now it's working. Thank you ans sorry for the disturbing. Live long and prosper . Ben Heinrich
  7. here the log KSP.log https://www.dropbox.com/s/dh15dl4zuas52pl/KSP.rar?dl=0 output_log.txt https://www.dropbox.com/s/b0h2gzqpg195c23/output_log.rar?dl=0 compressed in .rar format
  8. OK i've just uninstalled K-Files and KerbinSide, but it dosent change everything. You speak severedsolo of output_log how do i "make" this file ??...
  9. here a screenshot of the Mission Control :-), as you see the is no validation button when i select a mission
  10. Hi every one. I've just installed the latest version of contract configurator with some of the contract pack. In game, when, i go to the mission control bilding i've all the mission in the new configuration , but i dont have the green button for validate mission in the upper right section of the screen. is is normal or some issu with others mods installed in the game. Thanks for the answer. Best Regards Ben Heinrich :-)
  11. Hello and great job with tinker-time I use an heavy modded KSP and the scrollbar dont work perfectly, i can't see the mod on the bottom of the list, can you make it work PLEAAASSSEEEE :-) Best regerd, B. Heinrich
  12. Hello everyone I play KSP with lot of mods with lot of fun :-) With the [0.24] I'm "enduring" very specials problems. When i switch from a satellite to another, the focus one now have several part who have disappears. If i reload a quick-save game the same problem occur. Could it be a mods problems or a KSP setting problem ? Best Regards B. Heinrich (apologize for my poor english) List of some of my mods : KSP: 0.25 (Win32) - Unity: 4.5.2f1 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit Chatterer - 0.7.1.86 CIT - CIT_Util - 1.0.4 CIT - KERT - 1.1.2 Community Resource Pack - 0.2.2 DMagic Orbital Science - 0.8.6.1 Fine Print - 0.59 RasterPropMonitor - 0.18.3 Kerbal Joint Reinforcement - 2.4.4 KSP-AVC Plugin - 1.1.5 Modular Rocket Systems - 0.7 Final Frontier - 0.5.9.177 ORSX - 0.1.2 RealChute - 1.2.5.2 SCANsat - 1.0.8 StageRecovery - 1.5.1 USI Exploration Pack - 0.2.4 USI Tools - 0.2.3
  13. Hello every one, were can i find old Frizzrank mod ( i mean gemini mod not winged, beforn 2.2 ) on the net . Best regards, Ben:)
  14. i use 0.20.2.186 i tried to create a directory /Hyperdedit/plugins on squad root i tried a new mods/Hyperedit/plugins on gamedata root it still doesn't work, so what's up ? Best regards, Ben
  15. in the [0.20] KSP there is no plugins folder !!!, where do i create this ? Best Regards, Ben
  16. Hello Where to place HyperEdit on a [0.20] KSP, i've tried on -SQUAD and on an another created directory, and it is not working Best regards Ben
  17. OK sorry it works well now ;-) sorry and thank you very much
  18. Well the 0.1.2 of the link to the forum you give to me don't work with [0.20]
  19. Hi everyone Does exist a [0.20] compatible version of the "ed tools", this is a nice add-ons/mods for having more symmetry and control for the conception of rocket. Here the copy/paste of the readme.txt of ed tolls. Best regards FEATURES: ========= * Swap between mirror & symmetry part placement mode * Up to 100x levels of symmetry (no longer limited to 8x) * Go directly from the VAB to the runway (or SPH to the Launchpad) * Additional rotational snapping options (1,5,15,30,45,90 degrees) * Toggle vertical snap mode on/off * Toggle part clipping and radial attachment modes (even for parts which can't normally attach radially) * Build height/width limits removed * Camera position limits removed * VAB interior size massively increased * Various command line options - load game directly to VAB/flight/etc VAB/SPH KEY BINDINGS: ===================== V - Toggle vertical snap mode X - Increase level of symmetry SHIFT + X - Decrease level of symmetry ALT + X - Reset level of symmetry C - Increase rotational snapping amount. SHIFT + C - Decrease rotational snapping amount. ALT + R - Toggle radial attachment for the part you're currently holding Alt + Z - Toggle part clipping. CTRL - Temporarily toggle part clipping (while key held) PLANNED FEATURES: (just some stuff I'd like to add, nothing is confirmed) ================= * Part failure indicator - after a flight, indicate which parts failed and in what order * Crew assignment - fill empty pods with crew from within the VAB/SPH (I'll probably wait until .19 to add this) * Additional launch sites, KSC2, Ocean, KSC Island runway, etc. KNOWN BUGS: =========== * Sometimes Clipping mode gets stuck on. COMMAND LINE OPTIONS: ===================== * KSP.exe {filename}.craft - load ship into the VAB/SPH * KSP.exe /sph /vab /flight /tracking - load the 'default' save game directly into the respective scene (todo, add the ability to specify the save used)
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