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TheBlazinLoony

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Everything posted by TheBlazinLoony

  1. I have already tried running in OpenGL mode, if anything it crashed more (with the same error). I am also already using texture reducing mods as I was aware I would have issues regarding memory when reverting back to 32 bit. What I am still confused about is the fact that my memory is displayed as "0 MB", which is not normal and would obviously cause problems like mine, I just have no idea what is causing this. I have tried removing large parts mods just in case, with no success.
  2. After updating to 0.25 (changed to 32 bit in order to use many mods which will not support x64) I am having seemingly random crashes within a few minutes of starting the game. Some textures are also playing up, with the directional nodes on the nav ball flashing between the correct symbol and what seems like 4 symbols in a square rapidly, and parts being translucent compared to the launch pad. The error report seems to show that I have 0 RAM, although all other games/programs are running perfectly, and my PC specs are: Intel Core i7-4770K @ 4.2GHz 16.0GB RAM (I am aware 32 bit only makes use of 3.5 ) 64-bit Windows 7 Home Premium NVIDIA GeForce GTX 760 Here is what the error report throws out: Unity Player [version: Unity 4.5.2f1_9abb1b59b47c] KSP.exe caused an Access Violation (0xc0000005) in module KSP.exe at 0023:0038bf96. Error occurred at 2014-10-23_175232. C:\Users\Tom\Desktop\KSP_win\KSP.exe, run by Tom. 34% memory in use. 0 MB physical memory [0 MB free]. 0 MB paging file [0 MB free]. 0 MB user address space [114 MB free]. Read from location 00000004 caused an access violation. Context: EDI: 0x00000004 ESI: 0xfb63f144 EAX: 0x03310dc4 EBX: 0x00fcf3e8 ECX: 0xec8f0028 EDX: 0xeccf0028 EIP: 0x0038bf96 EBP: 0x00fcf3d0 SegCs: 0x00000023 EFlags: 0x00010202 ESP: 0x00fcf3ac SegSs: 0x0000002b Bytes at CS:EIP: 8b 1f 89 77 fc 8b 46 08 81 e3 00 00 00 c0 c1 e8 Thanks to all you helpful people in advance, I'm off to Elite: Dangerous for now!
  3. Seems like that only works for 0.20, unless I am mistaken?
  4. I was just wondering if any of you guys knew of a sub-assembly loader type thing for 0.21. I'm pretty sure I had one before the latest update of 0.21.1 but I cannot for the life of me remember what it was called! If any of you could post a link to one that would be awesome. Thanks!
  5. This is a brilliant idea, I was just thinking last night that something like this was needed! Great job!
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