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Erican

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Everything posted by Erican

  1. Been having issues with orbital construction so I am looking forward to trying this as it seems to be very well refined and really suits my play style!
  2. I can confirm that despite moving to a higher orbit and using mechjeb to plan an intercept, the target appears to be moving faster than my ship by about 100m/s. After killing my relative velocity, the target still is moving either towards or away from me 100m/s faster than me at that orbit altitude.
  3. So, I've been playing with this on 0.23 for about a week now pretty steadily and it works flawlessly other than the current tanks being horrendously over filled but there are ways to get around that. But I believe i'm experiencing a mod-breaking bug. The scenario, I have a station in orbit around Minmus (circular, 120x120 0 degree inclination) and i've build craft in orbit before and docked them just fine, but lately, i've tried building them and my craft spawns about 1.5km or less away usually but I am already moving away from the target at 100m/s+ based on the distance to target. I consider my self quite good at rendezvous but despite trying every single thing I can think of, I cannot get docked. I've probably tried it 50 times with 3 different craft both light and heavy. Even with 12 pro grade RCS jets, I was unable to get a positive velocity to the target. I've tried canceling my relative velocity and then burning all manner of ways, I've tried using mechjeb's incredible docking autopilot (though it was probably too far away), I've even tried using mechjeb's fine tuning approach to target and followed the node manually with RCS but the target still kept moving away from me at 100m/s+. It's as if my orbit was moving faster than it's. This is the second station i've build in this orbit and i had the problem with the first one, so I abandoned that 0.22 save assuming it was broken and opened up a sandbox world fresh and re-build this station in the same orbit but my results have stayed the same. The only thing I haven't tried is building a full on rocket with LFO and attempting to rendezvous with the station again though I still feel this shouldn't be needed... I will send over some rocket fuel and give it a try but I have a feeling that I will still be moving away from the target mysteriously. ONE KEY THING: Tell me if this is normal or not, but my manuver nodes, the keep increasing. I'll burn them to full and then slowly, 0.1m/s at a time, the bar fills back up again. Like some mysterious force is pushing on my ship. Please if anyone knows what I might be doing wrong, let me know. If this appears to be a bug i'd love to hear back because this is by far my favorite mod for KSP. This is quite frustrating...
  4. While Majiir is technically right, I support what you are saying but while it is in your control, at least you can keep it revenue free. I assure you, the entire KSP community appreciates it. On another note, I can't find anything about .23. While obviously not updated, is the mod functional? I really enjoy this mod allot for many reasons *edit* I suppose I will just try it out and find out!
  5. My favorite mod at the moment. Really appreciate the super uber quick response with the experimental .23 release! What an awesome dev props
  6. Any news if this is broken in 0.23? Can't seem to find any and frankly don't have time to spend half an hour finding out.
  7. Working in .23? One of my favorite mods! Let's find out Will post back!
  8. MechJeb is integrated into career mode but is not labeled in any way. You need to unlock it. Read on here http://steamcommunity.com/sharedfiles/filedetails/?id=193177293
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