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gerixxx

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Everything posted by gerixxx

  1. I would really like to continue this project, especially the planet reproccessing feature has tons of potential and would be incredibly cool, but I'm still not that good with scripting sadly :/ I hope somebody will make this happen
  2. Well, I haven't installed Kerbinside or Kerbalconstructs, but I still got this bug... I have BTSM installed, maybe this is the cause?
  3. Alright I found the problem. it was Planet Factory, I disable all but the Abadon system and it works now Thanks for your help guys!!
  4. Hey guys! I have a pretty bad issue as following: I have installed quite a few mods and if I start my game with the x32 Version it Crashes after the loading is finished, however if I use the x64 version it works perfectly, dispate occasional very rare crashes, but a few of my most favourite mods don't support x64, such as Life Support and FAR What do you suggest I could do? I tried ATM, but it keeps crashing... Mods I use (Folders in my GameData Folder): -000_Toolbar -000_USITools -ActiveTextureManagement -B9_Aerospace -BoulderCo(CLouds,CityLights) -CommunityResourcePack -DeadlyReentry -DMagic Orbital Science -Engineer -EnvironmentalVisualEnhancements -FerramAerospaceResearch -JSM -KAS -Kerbaltek -Kethane -KineTechAnimation -Klockheed_Martin -KWRocketry -Infernal Robotics -MechJeb2 -MP_Nazari -NavyFish -NearFutureSolar -ORS -ORSResourcePack -ORSX -PlanetFactory -ResGen -SmokeScreen -USI Kolonisation -Virgin Kalactic -Warp Plugin -[ModuleManager 2.5.4] PC: -KSP 0.90 -Win7 x64 -8GB Ram -Intel i7-4770 @ 3.40 GHz -AMD Radeon HD 6800 I tried -force-opengl but it didn't bring any differences. It keeps crashing.... The error log is following: Unity Player [version: Unity 4.5.5f1_7684ad0c5a44] KSP.exe caused an Access Violation (0xc0000005) in module KSP.exe at 0023:01636418. Error occurred at 2015-01-10_194508. E:\Programme\Steam\steamapps\common\Kerbal Space Program\KSP.exe. 95% memory in use. 0 MB physical memory [389 MB free]. 0 MB paging file [0 MB free]. 0 MB user address space [111 MB free]. Write to location 00000000 caused an access violation. Got any ideas what I'm doing wrong? Thanks for your help!
  5. So I changed to ATM Aggressive, but no change, still crashes after the Loading is complete. What else could I do? Or wich mods do you suggest as using much memory? EDIT: Here is the Bottom Part of the crashlog: ---------------------------------------------------------------------------------------------------------------------------------------------- [HighLogic]: =========================== Scene Change : From LOADING to MAINMENU ===================== (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 5592408B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:411 in Memory overview [ ALLOC_DEFAULT ] used: 352276956B | peak: 0B | reserved: 377062003B [ ALLOC_GFX ] used: 1270896119B | peak: 0B | reserved: 1308183800B [ ALLOC_CACHEOBJECTS ] used: 193880B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 84600B | peak: 0B | reserved: 4194304B Could not allocate memory: System out of memory! Trying to allocate: 5592408B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:411 in Memory overview [ ALLOC_DEFAULT ] used: 352276956B | peak: 0B | reserved: 377062003B [ ALLOC_GFX ] used: 1270896119B | peak: 0B | reserved: 1308183800B [ ALLOC_CACHEOBJECTS ] used: 193880B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 84600B | peak: 0B | reserved: 4194304B (Filename: Line: 909) DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 5592408B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:411 in Memory overview [ ALLOC_DEFAULT ] used: 352277457B | peak: 0B | reserved: 377062003B [ ALLOC_GFX ] used: 1271027199B | peak: 0B | reserved: 1308183800B [ ALLOC_CACHEOBJECTS ] used: 193880B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 84600B | peak: 0B | reserved: 4194304B Could not allocate memory: System out of memory! Trying to allocate: 5592408B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:411 in Memory overview [ ALLOC_DEFAULT ] used: 352277457B | peak: 0B | reserved: 377062003B [ ALLOC_GFX ] used: 1271027199B | peak: 0B | reserved: 1308183800B [ ALLOC_CACHEOBJECTS ] used: 193880B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 84600B | peak: 0B | reserved: 4194304B (Filename: Line: 909) DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 5592408B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:411 in Memory overview [ ALLOC_DEFAULT ] used: 357542100B | peak: 0B | reserved: 381275573B [ ALLOC_GFX ] used: 1272328371B | peak: 0B | reserved: 1308183800B [ ALLOC_CACHEOBJECTS ] used: 193880B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 84600B | peak: 0B | reserved: 4194304B Could not allocate memory: System out of memory! Trying to allocate: 5592408B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:411 in Memory overview [ ALLOC_DEFAULT ] used: 357542100B | peak: 0B | reserved: 381275573B [ ALLOC_GFX ] used: 1272328371B | peak: 0B | reserved: 1308183800B [ ALLOC_CACHEOBJECTS ] used: 193880B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 84600B | peak: 0B | reserved: 4194304B (Filename: Line: 909) Crash!!! -------------------------------------------------------------------------------------------------------------------------------------------------
  6. Hello fellow Kerbals! I have a pretty bad issue as following: I have installed quite a few mods and if I start my game with the x32 Version it Crashes after the loading is finished, however if I use the x64 version it works perfectly, dispate occasional very rare crashes, but a few of my most favourite mods don't support x64, such as Life Support and FAR What do you suggest I could do? I tried ATM, but it keeps crashing... Mods I use (Folders in my GameData Folder): -000_Toolbar -000_USITools -ActiveTextureManagement -B9_Aerospace -BoulderCo(CLouds,CityLights) -CommunityResourcePack -DeadlyReentry -DMagic Orbital Science -Engineer -EnvironmentalVisualEnhancements -FerramAerospaceResearch -JSM -KAS -Kerbaltek -Kethane -KineTechAnimation -Klockheed_Martin -KWRocketry -Infernal Robotics -MechJeb2 -MP_Nazari -NavyFish -NearFutureSolar -ORS -ORSResourcePack -ORSX -PlanetFactory -ResGen -SmokeScreen -USI Kolonisation -Virgin Kalactic -Warp Plugin -[ModuleManager 2.5.4] PC: -KSP 0.90 -Win7 x64 -8GB Ram -Intel i7-4770 @ 3.40 GHz -AMD Radeon HD 6800 Thank you so much, if you could help my - I wanna play Greedings GeriX
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