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Azazael

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Posts posted by Azazael

  1. Quote

    Does this work with 1.0.5? I installed the mod but can't find it in the VAB.

    yes, I have Bobcats excellent  DEMV 1,2,3,4,5 and H.O.M.E 1 & 2 all work with 1.05 just fine.

    Trouble is 64bit KSP 1.1 handles wheels in a completely different way and cleverbobcat.dll doesn't work.

    Maybe Bobcat can update the dll to 64bit as everything else can stay the same

  2. Duuuude! That is awesome. Care to share about the not "in most cases" cases?

    Ok since the node definition has changed since 1.0. Most most config files need to be changed, but usually its only the node stack bottom one where all you need to do is reverse the sign from 1.0 to -1.0 (see below)

    // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z

    node_stack_bottom = 0.0, -0.1572881, 0.0, 0.0, -1.0, 0.0, 3

    After you do this the green attach node sticks properly.

    I said most, as in the case of Home Mk3 base hub, the dock tube and the habitat wouldn't stick to two of the ports without changing the sign in side stack (see below)

    node_stack_side1 = 0.0, 0.0, 1.0, 0.0, 0.0, -1.0, 2

    node_stack_side2 = 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 2

    node_stack_side3 = 1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 2

    node_stack_side4 = -1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 2

    So if the node doesnt stick change its sign to -ve in the part cfg file

    (view my homepage for examples on Duna)

  3. I love Bobcats stuff. So since I couldn't wait for an update and for my own purposes only, I've got DEMV 1,2,4,5 and Home 3 all working fine in 1.02 sandbox mode. All I had to do was edit the part.cfg and in most cases just invert(change sign) the node_stack_bottom up x,y or z from 1 to -1

  4. Originally Posted by taniwha

    Azazael: Actually, for scientists and pilots to be of any use, the engineer must have 5 stars. However, a level 3+ scientist or pilot will never drag down productivity. Though I just realized this might cause problems for non-career games (oops).

    Yes I am running in sandbox mode so Star ratings for engineers is an issue

    Here is My Laythe base with kethane mapper on the launchpad ready to go. So it all works fine now thanks

    6CC7106AB83A11524D4227003D37A0819F2ACD21

  5. Snap exactly the same for me.

    So we all switch to 64bit to allow us to have a few decent MODS and not run out of memory and now its totally nerfed ?

    Unity Player [version: Unity 4.5.2f1_9abb1b59b47c]

    KSP_x64.exe caused an Access Violation (0xc0000005)

    in module KSP_x64.exe at 0033:03d00000.

    Error occurred at 2014-09-10_173300.

    F:\Games\SteamApps\Common\Kerbal Space Program\KSP_x64.exe, run by ray_000.

    17% memory in use.

    32713 MB physical memory [27052 MB free].

    37577 MB paging file [31185 MB free].

    134217728 MB user address space [134213947 MB free].

    Write to location 03d00000 caused an access violation.

    Context:

    RDI: 0x00000024 RSI: 0xc4954bd0 RAX: 0xe3776fc0

    RBX: 0xd18751a0 RCX: 0xe3776fc0 RDX: 0x4f28d400

    RIP: 0x03d00000 RBP: 0x0092efb0 SegCs: 0x00000033

    EFlags: 0x00010282 RSP: 0x0092ef00 SegSs: 0x0000002b

    R8: 0xc4e9dd48 R9: 0x0000000b R10: 0x00000000

    R11: 0xade91662 R12: 0x0092f580 R13: 0x03c04d48

    R14: 0x0092f4b8 R15: 0x00000000

    Bytes at CS:EIP:

    ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? Module 1

    C:\WINDOWS\SYSTEM32\xinput1_3.dll

    Image Base: 0x00400000 Image Size: 0x0001e000

    File Size: 107368 File Time: 2007-04-04_195422

    Version:

    Company: Microsoft Corporation

    Product: Microsoft® DirectX for Windows®

    FileDesc: Microsoft Common Controller API

    FileVer: 9.18.944.0

    ProdVer: 9.18.944.0

  6. OK I assume you are right clicking on HOME 2 living module (with its built in legs) and selecting lower

    Try programming this via the action groups menu(In assembly bay) and set gear to toggle legs and see if you can lower legs without the right click menu

  7. Strange mine all works in 2.35 fine.I use HOME 3M legs

    My home parts,flags,spaces folders are in the gamedata/BobCatind folder

    Maybe it needs cleverbobcat.dll in the gamedata/cleverwalrus/plugins directory to work which comes with bobcats DEMV vehicles

  8. I am using H.O.M.E 2 and Hub/Hab modules with Bavarian tubes as my Habitation Mods. All work with 2.35

    H.O.M.E 2 on Duna http://kerbalspaceprogram.com/0-18-1-h-o-m-e-start-kit/

    F05677966250329FD5792972E9675DF8CC8BF5B3

    Hab/Hub with Bavarian aerospace tubes on Laythe

    http://forum.kerbalspaceprogram.com/threads/43840-Hab-Hub-%28and-other-strange-things%29

    http://forum.kerbalspaceprogram.com/threads/52139-WIP-Bavarian-Aerospace-Tubes!-%28update11-13-13%29

    DAFA6A30142C5167AAAEC33269EBBF677CF2CAAA

  9. Hi apoch1999

    My Duna base is on a slope but I see no real issues.

    The pipes enable transfer of all materials: Oxidiser,Fuel,Electricity,Ore,Kethane,Metal etc etc.

    I use the KAS strut end connectors to stabilise the whole base. You can see these attaching KAS ground pylons (above the KAS pipes) and also connect all the landed bases.

    This is important as when you accelerate time the base doesn't jump about or explode.

    The Home 2 Hub airlocks are a bitch to align but they are all locked together. Everything you see in the picture (except vehicles) is docked as one single base.

    There are about 9 landed units in the above picture dragged together using the crane.

  10. Just noticed the airlocks are size4 versus regular docking ports being size1. Is this deliberate since it appears they would fit together fine?

    Yes I changed it in the config to size 1, but I still cant get two inflated airlocks to dock end to end. Even though I select one as control from here and the other as the target.

    Maybe they are not supposed to dock together? . I have a cluster of 5 Home2 bases landed on Duna but I cant dock them together :(

    I cant even stick a stock Clamp-O-Tron Jr to the outside end as the tube only has one attachment node on its inside end.

    Am I missing something ?

  11. Here I have the launchpad connected to the smelter via KAS

    The smelter is connected via KAS to a Kethane production facility (double upright HOME admin unit) making LFO & Monofuel

    The smelter is also connect via KAS to a tall structure containing triple stacked empty Ore, Metal and part tanks

    The smelter is also connected via KAS to a large LFO tank (HOME Admin unit)

    All this makes complete ready to launch craft using the Extraplanetary launch pad.

    Took ages to land and then tow this stuff into position on Duna (no hyper edit used!!)

    583FE8F3CC5B55EA8EFBACA009985EEFC7E4E078

    8A5151507EA8AE1A4C781050A8A6F70BBA44A9D6

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