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scien30

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    Bottle Rocketeer
  1. hey Harv, after some experimentation ive come up with what (to me) looks like the Magic School Bus. and its just as effective. its a bus type VTOL for up to 5 kerbals + any you can have hanging off the side as well. this beast can orbit and de-orbit by itself up to two times before needing a refuel. this puppy sports a front and bottom regular docking port, and a Jr on the tail end between the engines. edit* replaced the capped docking port on the front with a regular one for ease of launch.* Name: The Munar Shuttle other screens: http://puu.sh/3im8V.jpg (landing using the VTOL boosters.) http://puu.sh/3ipGc.jpg (the Jr docking port on the back, comes with a reversed Pod for easy docking.) http://puu.sh/3ipKT.jpg (closeup of the unmanned pod controller in the back.) http://puu.sh/3ipJ9.jpg (getting up to and down from the top pods is a breeze) http://puu.sh/3ipR4.jpg (underside closeup of the docking port fitted to be balanced when docked. with VTOL can launch from munar surface to skycrane docking port.) Specs: Weight: (w/o counterweight) 39.42 --------(w/ counterweight) 41.87 (i know.. it goes over, but what can i do eh? the underside docking port lends itself as a possible launching position if the counterweight is too much.) Parts: (w/o counterweight) 89 --------(w/ counterweight) 102 electric charge: -------------1255 Fuel:------------------------1800 (plus an additional 90 from the counterweight if you choose to use it, though not recommended) Mono:-----------------------200 (low i know but its designed to use as minor adjustments during docking/landing.) Controls: 1 -> Toggle VTOL engines 2 -> Toggle Horizontal (main) engines 3 -> Toggle Ladders 8 -> eject counterweight .CRAFT file: https://www.dropbox.com/s/x7urt4u5dpnenoj/Mun%20Bus%20w_%20counter.craft *note* the .craft has the counterwight built onto it and in the position for fitting the launch stage, if you find a better way to launch it without the counterweight then just pluck the outside docking port off. the VTOL thrusters at full in mun gravity slow the decent by anywhere from 3-7m/s so u want to use the main engines to get around 5000km at 200-300m/s then swap to VTOL. the main engines have a weird tendency to overheat, so keep it one small notch down.. barely noticeable thrust loss. in emergencies the main thrusters can be activated to negate forward momentum if facing the correct way. the VTOL thrusters are balanced in a way to lift the nose up as you takeoff so you can swap to the main engines quite early when it becomes vertical. *side note* i am currently in development of a new intro for you Harv, since you mentioned it on that last video. should be expecting to receive it from me within the week.
  2. i bring you my addition to HOC's Fuel Reserve need. The CON.KE.R. (CONtingency KErbal Rover) other screens: http://imageshack.us/a/img341/815/conker2.png http://imageshack.us/a/img836/1195/conker3.png http://imageshack.us/a/img600/680/conker4.png Features: weight: 39.53 Parts: 109 Monoprop: 800 Fuel Capacity: 2450 Electric Capacity: 3005 (lowest charge at night about 800) Bonuses for using my fuel tank: small footprint for the same amount of fuel as a large orange container repositional mutliple hight adjustments Cons: no RCS thrusters on this stage (though easily addable) no Mun atmospheric delivery mechanism (again, easily added) ** for these cons if you need to remove weight, remove the RCS canisters on the side of the large tank in the middle. +.5 and possibly remove the two deployable docking ports on either side of the tank. .CRAFT: https://www.dropbox.com/sh/5ctzm2ihvya5ain/a2LYjmnm7g **Edits: added two docking ports to the end of the RCS tanks at the bottom inbetween the wheels. useful for towing.
  3. hey guys, apparently im on a modular kinda binge here, thought about minecraft and block based building, i propose a challenge to you Kurbonaughts out there. use this basic building block ive made and construct something.. neat. 27 parts about 3.89 mass units named: Kerbo-block screens: the four small struts are for reference when positioning out in space, they are the "front" of the cube and arent required persay if you wish to remove them but they do help very slightly in balancing it. Inside: the topmost docking port is to attach to the delivery ship. *edit* i removed the top docking port, for more versatility when choosing the delivery method. pros: easy delivery of one or more in one trip infinite building possibilities *as long as its in space* cons: useless during launch and positioning can be a hassle nowhere to house a kerbin, so minimal space station use *unless you build around it* .CRAFT file: https://www.dropbox.com/s/edqqt7rlx7xge5z/Minecraft%2C%20in%20space.craft this is for anyone to use and muck about with. have fun fellas.
  4. Part Count: 211 Mass: 24.21 mass units Name: Orbital Ladder Station. .craft file: https://www.dropbox.com/s/7aeq2zzkf2uj5hc/orbital%20ladder.craft?n=13105666 after watching an episode of Vsauce( ) i had an idea for a orbital ladder! each bit is self sustaining with the new robotic disc core thing. its vastly customizable in that you can split off sections and add whatever you want inbetween. such as more docking ports for a massive station or observation decks every so often. and with it being only about 20 MU theres a whole 20 more MU to meet the requirements for HOC's utilities.screens: Orbital Ladder Station http://imageshack.us/f/39/compartmentalspaceladde.png/ now there are NO kerbals on the segments so theres no danger of immediate kerbal death. have fun guys. alter this design as any of you see fit. it is yours to tinker with and make better.
  5. *consolidated and deleted the double post into the below one, feel free to delete this moderators*
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