

info600
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Everything posted by info600
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totm june 2018 Work-in-Progress [WIP] Design Thread
info600 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
So Ever since I saw the infamous O.A.S.I.S. stardock and it's smaller brother Terminus Core. the idea of a mobile science lab was stuck onto my mind for a long time (long enough for that thread to be passed in time), so when I tried (and chickened out of) moving a Drestroid back to kerbin. the final piece of the next generation Terminus finally rolled in. Thus this monstrosity of a WIP. And the formentioned former Drestroid mover - modified already to the following: I think this needs to be assembled in 3 pieces (not even counting the 2 orange drop tanks, 2 RCS tugs and a space asteroid mining rig either). Any advice? -
totm june 2018 Work-in-Progress [WIP] Design Thread
info600 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
So I was over at reddit for this week's KSP challenge, trying to get something up to orbit in under 3:30...and my WIPs were...mixed -
It would've worked, except for the fact that Whackjob admitted that he's new to video editing in the 2nd vid... ps. it's been a while since I spoken up...
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I transfered Jeb, Bill, and Bob out of the OASIS Terminus Core with a modified CTV, modded beause karolus10 said something about it being able to only reach a 80km orbit (ie. 4 MOAR 30second boosters!). Then I have trust issues with mechjeb with it overshooting the KSP for landing, for I just aborted the landing, popped open the parachutes by "hand", and turn on the micro engines (fact, the ant engines does nothing noticable in the atmosphere if the amount of engines being used is less than 100). I was sort of correct on the landing part, cause I landed in front of the crew entrance of the VAB. addendum: Forgot about the OASIS fuel tank that I sent up and docked (and deorbited the assembler for the aforementioned CTV)
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Very nice, way better than my modified version of the Kerbal X. I presume you can slap 4 SRBs to let it get into a 100km orbit... *evil grin*
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Oddly enough, I did stopped the gimballing on the outer engines as well as selecting the probe core for control point from the start. Wish I had video recorded the whole launch now, it was rather entertaining to see the thing wobble after getting it out of the atmosphere. Edit: the first fuel core went up after reverting once due to me accidentally decoupling the fuel tank. Funny thing - i have to turn off the reaction wheel in the command module due to the 3 reaction wheels ate the batteries faster than the RTG can recharge them (if there was a RTG stowed onboard in the first place, i did not check...yet). At least i can throw the second fuel core into orbit faster later on.
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I got the Terminus Core up (after reinstalling MechJeb - subsequently the entire KSP installation by accident, twice), but I have to jettison the service lifter early due to the subsequent oscillations even with the additional struts before the orbital insertion burn, thus relying on the LV-Ns to finish the job. Though even then it was a bit wobbly (I blame MechJeb 2.0.9). Now to get 2 fuel cores up there to dock...wish me luck.
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Cluster engines more efficient than single Mainsail [proof]
info600 replied to mellojoe's topic in KSP1 Discussion
It can't hurt to have the main load in the middle be lifted by the mainsail and have the extra tanks on the sides lifted by the cluster arrangement (of course it's all orange tanks), so there would be more fuel to feed the "monster". -
Really loving the seperatron "art" there. That might just be the inspiration I've been looking for. (ie.I was trying to rethink how I design my own boosters again, as mine's getting over complicated with the different engine types on board.)
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just wondering, how long did it took you to do the final assembly? (since I can't seem to find where you could've attached a probe core onto the arms)
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[Stock] 30 sec Altitude Challenge!
info600 replied to Mars90000000's topic in KSP1 Challenges & Mission ideas
FIFY also: I didn't see seperatrons on there...time to find myself more ways to jam more of them onto that frame of a rocket of mine without losing the shape of a rocket. -
You know, with a few small changes, we might have the Federation Cruiser instead of the Kestrel.
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Terminus Station Core for O.A.S.I.S. station systems
info600 replied to Colonel_Panic's topic in KSP1 The Spacecraft Exchange
Well, I was only posting just to announce say that I have an alternative to the clip-tastic booster if anyone wants to know (the clipping caused problems for me personally) Moving on away from that personal pet peeve of mine, I like the simplicity of the station (eventhough I modded it to include RCS as an option...without the tanks attached permanently) the said booster Just before I accidentally destroyed the empty orange tanks in a second attempt to ditch them -
Terminus Station Core for O.A.S.I.S. station systems
info600 replied to Colonel_Panic's topic in KSP1 The Spacecraft Exchange
I actually managed to make an alternate booster for the station, without clipping 8*3 small tanks onto the orange tank. It involves 4 skippers, 4 LV-T30s, 4 large SRTs and a mainsail, though I think it should not have the same amount of Dv after getting to that same orbit that you did (I only did a 100km orbit after alarmingly many tries on the booster). I'll get some pictures up in a bit. -
Wheel of Death speed challenge
info600 replied to ultra86's topic in KSP1 Challenges & Mission ideas
I hope that was from the stock 30 second altitude challenge... -
Onega launcher + Kliper reentry ship for 0.20
info600 replied to sgt_flyer's topic in KSP1 The Spacecraft Exchange
thx, I'll be trying my butt off trying to land this thing on the mun (manually) now. And since I have some unmanned fuel tankers that I can send to the mun (proven to be able to haul ~100tons from kerbal orbit to mun orbit), I guess I'll be modding it to have a docking port... ...'cause who needs escape systems? -
Onega launcher + Kliper reentry ship for 0.20
info600 replied to sgt_flyer's topic in KSP1 The Spacecraft Exchange
can I assume you can launch the Kliper with an alternate launcher up to Mun? (I don't feel like melting my Nvidia 9600GT...yet) -
...wait, who's "kraking" who?
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International Youtube Mun Space Station!
info600 replied to The Solar Gamer's topic in KSP Fan Works
well, no entertainment for the stationed kerbals this time around -
Just wondering, is mine a bit on the light side (@21 parts btw)? Cause it kept flipping on the mun @ more than 8m/s...
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[Stock] 30 sec Altitude Challenge!
info600 replied to Mars90000000's topic in KSP1 Challenges & Mission ideas
Why f1 when f3's WAY better for this challenge? -
[Stock] 30 sec Altitude Challenge!
info600 replied to Mars90000000's topic in KSP1 Challenges & Mission ideas
are some of the problems involved the spent seperatrons coming back up and hitting the ones in use? Cause that's the ones I had trying to get the results from the previous page.