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About me
Spacecraft Engineer
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This is the largest rocket I've made to date and well, I thought I'd share how it went. This started with me getting some missions for Duna and Ike, I had to: Position a satellite around Ike. Get Science from around Duna Get 3000 Ore from Ike to Duna Plant a flag on Duna Rescue Henster Kerman from Ike orbit and bring him back to Kerbin Now, I already have a station around Ike, and a Miner/convert+Fuel delivery craft on Ike, so all I really had to do was get to Ike in a craft that has enough fuel capacity to make it back to Kerbin. So, I built this monstrosity. At launch, it weighs about 5200 Tons, which falls to about 965 tons once it's in an 80+ Km Orbit. At the top is the Ike satellite, sitting on top of the Lander/return craft, which in turn sits on top of the Duna lander/ore delivery. vehicle All of which sits on the transfer boosters, which sits above the massive launch boosters. *edit* The craft changes name under way because I realized that I had called it "Mars Mission" oops, but the entire trip is done in one take, hence why I made a workaround when an engine broke
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What can i say; I saw big, beautiful turbofan engines and i just had to do this, enjoy Craft file: https://mega.nz/#!gMk3GYSC
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Well, the mammoths are bigger!
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At first i was messing around, then i decided not to quit until i got a 400+ Ton craft in orbit, Single Stage! It is not optimized, at all. It's balanced enough to fly when mostly empty, but there's a lot of waste weight (read over 10,000 spare liquid fuel) Anyhow, hope you like it!
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Putting normal fuel into jet fuel tanks?
Neotician replied to TYRT's topic in KSP1 Suggestions & Development Discussion
There is already "normal fuel" in the jet fuel tanks, they just don't have any oxidizer. IMO, they should add oxidizer-only tanks, or perhaps make mono-propellant that doubles as oxidizer. (I know you can just empty a normal tank of liquid fuel, but the tank still has mass ) -
Practical propulsion methods for manned interplanetary travel
Neotician replied to mdatspace's topic in Science & Spaceflight
MPD Thrusters. They have a crazy high specific impulse and a potential thrust of up to 200N Here's the result from a Russian prototype test: Organization Power (kW) Current (kA) Speciï¬Âc Imp. (s) Efï¬Âciency (%) NIITP 300–1000 6–15 3500–5000 40–60 As for the power source, LFTRs (Liquid-Flouride Thorium Reactors), They're more compact (and much more flexible in size), more efficient and safer than conventional nuclear reactors, they also produce (MUCH) less waste. Well, getting to mars in say, 2 weeks, assuming going in a straight line and closest approach, you'd need to go about 48 km/s on average, that's (very) roughly 80 km/s of deltaV needed ( given that we're not startin from nor ending at 0 m/s velocities). And i'm neglecting a lot of details increasing this number, like the fact that you'd have to go above the 48 km/s to compensate for time needed to accelerate and decelerate, gravity (although that works both ways) and more. Given, i'm also neglecting factors reducing that number, like gravity(again), aero breaking, slingshot maneauvers etc. Point being: I think a trip to mars lasting only days, is very far off -
Lift Over Thrust (Best Glider Challenge)
Neotician replied to SoldierHair's topic in KSP1 Challenges & Mission ideas
Soo, is this dead? I see that the OP hasn't modified the leader board for days now. -
[WIP] Breaker Orbiter aircraft
Neotician replied to Captain Sierra's topic in KSP1 The Spacecraft Exchange
Special feature? Hmm, i'm assuming vertical/water landing using the 4 parachutes? -
Lift Over Thrust (Best Glider Challenge)
Neotician replied to SoldierHair's topic in KSP1 Challenges & Mission ideas
3.4m/s (12,24 km/h) Fully stock (so, no FAR) -
The Drifter is an aircraft made for fun! It's highly maneuverable and highly stable, it can pull 20G+ turns and even fly at down to a bit below 20 m/s while remaining airborne and controllable. Not sure what else to say, i made a video (that is way too long but ow well,) to show a few of its capabilities both at high and low speeds, i wasn't able to go all out though because even though the video is running smoothly enough, the game was running at about 20 fps (full HD Fraps'ing on a Core 2 Duo processor ) which is not a lot to work with when having to react quickly. Have fun! Click me to download .craft!
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When i make refueling stations, i usually make them as simple as possible, due to my weak-arse processor not being able to handle too high part-counts. This time i decided to make something else, some more, aesthetically pleasing. So, i made the Prometheus! Stats: Fuel Electric Charge: 14805 (9 e/s recharge from PB-NUK's) Monopropellant: 6320 Liquid Fuel: 10800 Oxidizer: 13200 Xenon Gas: 16800 Docking Ports: Normal Ports: 12 Large Ports: 6 Partcount: 343 The Dock has 6 Rockomax 24-77's for orbital adjustments. Lastly, the Dock can be taken into orbit in a single launch, given that all liquid fuel and oxidizer is drained prior to launch. Link for .craft including launcher: Click me for download!
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Banned for banning a potential dyslexic, for improper spelling.