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Tyrog

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Posts posted by Tyrog

  1. KAS 0.5.2 released !

    Changelog:

    • [Enhancement] Converted parts textures to DDS
    • [Enhancement] AVC is now used for version check
    • [Enhancement] Added a KIS version dependancy check
    • [Fix] Added stacking to connector port
    • [Fix] Fixed a compatibility issue with Kerbal Joint Reinforcement
    • [Fix] Updated OnKISAction to use BaseEventData (prevent KAS crash if KIS is missing)

    - - - Updated - - -

    Male port connector is integrated in the winch. There is no dedicated part for it :)

    Thanks a bunch! I could have searched for it for a long time :D

    You might want to update that info onto the image and/or the description somewhere :)

    Thanks again!

  2. Hi everyone !

    Awesome mod ! I used to paly with it a long time ago and managed some cool stuff with winches and stuff.

    However, in its current version, I might have missed something but the Winch Port M (which stand for Male I guess) is missing from the downloadable archive on CurseForge. I've lookd everywhere and it's nowhere to be found in the .zip.

    There are parts called KAS_portf_cs and KAS_portf_n but no Winch Male Port. I guess the f in portf stands for female which is the Connector Port F on this image (http://i.imgur.com/WzGFK0I.png).

    In the .zip there is the female port, the anchor, the grappling hook, the harpoon, the magnet, the pylon, the strut and the vertical and horizontal winches.

    I am the only one with this problem (Male Port Connector missing) ?

    Thanks in adavance and keep up the good work :)

  3. Hi,

    Thanks for this awesome mod!

    I've got a problem though... My missles won't reach further than 5000m. My target is at 8km but missiles disappear when they're 5km away from my ship (which is a stationary balloon). My target is also stationary (a landed plane).

    I don't have any issues with targets that are closer than 5000m.

    Thanks in advance! :)

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