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Fraenir

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Everything posted by Fraenir

  1. No it is not ready. In regards to the new drag and lift model, thats great news, HOWEVER I'm a bit concerned about their introduction without airbrakes\flaps being implemented to the game. “Multiplayer is something we had planned to do after it was all said and done, but it's time for us to start looking at it now,†developer Felipe Falanghe said at a team meeting in Mexico City today. Squad envisions four discrete game modes: the classic sandbox, the newly launched career mode, and multiplayer versions of both sandbox and career mode. http://www.pcgamer.com/kerbal-space-program-committed-to-multiplayer-career-and-sandbox-modes/ So are we, or are we not getting multiplayer before the "release" (aka 1.0)?
  2. I have 2 suggestions to propose, I'm not quite sure how hard they would be to implement but I don't think it would be all that difficult. 1- Grabbing another EVA Kerbal Slightly inspired by Gravity, let's say you over-extend your stay in EVA while in space and run out of propellant on your pack, you have no way of getting your poor Kerbal back. WHAT IF, another crew member went EVA and rescued the poor Kerbal by grabbing and dragging it back to the ship. It's a small thing but I don't see a reason of why this shouldn't be allowed. 2- Recoloring Parts Pretty self explanatory, let's say you want to make a consistent ship design but can't because the part colors differ from one another, you might end up with an orange tank and white ones on your space station, then yellow fuel lines and such. Or let's say you are just tired of white wings on your planes. Why can't we just recolor ship parts to whatever color we want? Kerbal can be creative too! I for one would very much like to repaint my dull white spaceplanes to black or gunmetal-ish.
  3. Why does the Steam Workshop and the Spaceport need to be mutually exclusive? I don't think they need to. I understand the reasoning behind their solution and quite frankly I find Spaceport to be way more elegant than Steam Workshop. I also understand the limitations of the workshop and why it's not the route that's being focused on. HOWEVER there is one "slight" detail everyone might be forgetting about Steam Workshop, and that's the ability to share with others. You may not be able to add ALL the mods to the workshop, due to it's limitations, but people get to share their mod collections with each other, this ends up bringing more attention to the game and usually not in a bad way. Many people have spoken about multiplayer in kerbal (I know it's a taboo topic but please hear out my reasoning), many have argued against it with valid reasons, but I think most of those people fail to see why multiplayer is "wanted". It's the ability to SHARE your creations and your world with others. This is as valid for your ingame creations as it is for mods. A platform to do it on would help and I believe Steam excels at being a platform where you can share your creations and accomplishments with others. It also allows for any user that's logged into Steam to pretty much comment on your screenshots or mods, thus getting easily in touch with the author. This is important in my opinion. Also the ability to share our designs through Steam Workshop would be a stellar addition as well. Steam workshop support could work alongside Spaceport. It does allow for easy installation, update and removal of mods quick and easily though your game naturally needs to be restarted. Other games have implemented this alongside their own mod system, I don't see why Steam Workshop should be shunned just because spaceport is being worked on. Why can't they co-exist? Sharing is caring
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