Same problem here, i undocked my mining rig to move it to the other side of the asteroid, when i timewarped as soon as timewarp ended my pod became fixed in place causing the rest of my craft to rip off of it. After using quickload the asteroid seemed to be a fixed distance from my ship, if i throttled up the engine the asteroid (visually) remained at the exact same distance no matter what even though the orbital view showed my orbit changing. my log ended up 4MB of this: [LOG 15:39:43.070] Packing Asteroid Refinery2 for orbit [EXC 15:39:43.071] NullReferenceException UnityEngine.Transform.TransformDirection (Vector3 direction) ActiveJoint.getControlOrt (Vector3 refAxis, PartSpaceMode mode) ActiveJoint.applyCoordsUpdate () ActiveJoint.onPartPack (.Part p) EventData`1[Part].Fire (.Part data) Part.Pack () Vessel.GoOnRails () OrbitPhysicsManager.LateUpdate () [LOG 15:39:43.102] Packing Asteroid Refinery2 for orbit [EXC 15:39:43.104] NullReferenceException UnityEngine.Transform.TransformDirection (Vector3 direction) ActiveJoint.getControlOrt (Vector3 refAxis, PartSpaceMode mode) ActiveJoint.applyCoordsUpdate () ActiveJoint.onPartPack (.Part p) EventData`1[Part].Fire (.Part data) Part.Pack () Vessel.GoOnRails () OrbitPhysicsManager.LateUpdate () repeated over and over. I don't have the log anymore, i only had this saved to google it.