Jump to content

Strelka-

Members
  • Posts

    7
  • Joined

  • Last visited

Everything posted by Strelka-

  1. Awesome, didnt hear about the navball improvements and kerbal transfer. What exactly would they be changing to the navball?
  2. True, but it shouldn't take 3 months to create a 1:30 animation, nor would it take 3 months for a couple of people to create all the assets seen in the latest cinematic. Has there been any announcements on what will be released in 0.25?
  3. Just like to add my own thoughts on the new content/eva suits, As a person with experience in game development, my main puzzlement is the lack of content in the updates. I fully understand it takes time to update the game "especially on the coding side" but the lack of new assets are quite startling. For example, modelling, texturing and importing a new model "lets say the space lab" into a game engine with no animation or major rigging should take a couple of days maximum. Modelling what is essentially cylinder and adding extra cylinders for the windows is a 1 day job whilst at least unwrapping and beginning texture work is still generous. So assuming each update takes 3 months, we could easily say 8 weeks should be spent on asset/content creation which should equal 25+ new game assets at 3 per week "assuming its 1 person" I am by no means discrediting Squad, i think there brilliant! But i cant help but feel that there is a serious lack of organisation or structure on the art side... Or there sitting on hundreds of models and animations waiting to release!
  4. Got my Duna base up and running. Need to add fuel depots, crew modules and a few more hangars!
  5. Got my space station up and running, it orbits half way between Minmus and the Mun, about 25 million km. has about 9k fuel onboard, still got 2 empty tanks to fill up.
  6. Here's my design, welcome to use it if anyone wants
  7. Hi everyone, hope this is the right place to post this. Ive recently been researching Ram Jet aircraft, and after many failed attempts, im finally onto a design that works perfectly. Jet MK1 I originally played around with standard air inlets and many, many wings stacked on top of each other for extra lift, i could take of at the runway only doing around 50m/s Overall, the plane performed quite well, was fairly stable as long as you didnt attempt any large maneuvers. The plane could reach a maximum of 1300 m/s and a ceiling height of 31,000m before the engines flamed out. Ram jet MK1 This was a complete re-design and featured 2 ram jet intakes with jet air intakes on the back which still created an air stream even tho they were facing the wrong way:) It was also the first plane of mine to see the stars/galaxy! This was a massive achievement as it was able get very close to 1600m/s which is a casual 3,500 mph. Ram Jet MK2 This is the latest and best ram jet aircraft i have. Its capable of not only achieving over 2,000 m/s, but can cruise at this speed while at 40,000m... enough to put it in an orbit! It features 14 ram air intakes with 7 jet air intakes, all powering one turbo jet engine. Its possible to cruise at 40,000m if you throttle down to 30% as this is much kinder on the available air. Top speed that i reached was around 2,400m/s! The aircraft also features a full ejection system which performs most of the time, flawlessly Thanks for reading!
×
×
  • Create New...