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Chittychad23

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Posts posted by Chittychad23

  1. Hello!! I constructing ISS. But I can't understand: how on orbit I must will attach without dockport parts ISS: S0, P1,P3 and other? How I can do this in space? I know it is possible only on the ground, in hangar..

    You can either add docking ports or use KAS to attach them.

    - - - Updated - - -

    I noticed a problem with the nodes for 2 huge solar panels, they are 90 degrees off from the others

  2. oh ok. what do you think is not enough.

    SRB Fuel

    main engine fuel

    OMS fuel

    This one is a tough one. I did some research with real space shuttle missions and the heaviest payload was about 25-30 tons.

    I think its a combination of all three that should accommodate the heaviest allowable payload, and the user can adjust the fuel according to their lighter payload. If we can test out the max payload then add a few more, we should be good.

    with 14 tons, I got to 50km before running out of fuel.

  3. Mike-NZ said:
    what drains the electricity? also I can add more elect. storage

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    fixed your link:

    [removed link to defunct website]

    don't use RO for stock. there is no need and it wont fly right.

    for the RO patch made for Realism Overhaul only (it comes with readme):

    delete any existing files your KSP/gamedata/space_shutle/Patches/ folder

    this is important

    place the 'Patches' folder from this download, into your KSP/gamedata/space_shutle/ folder

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    https://www.dropbox.com/s/etswyi730ih9ydk/Container_Increase.cfg?dl=0

    this is a patch for the KIS containers.

    much more slots, 10x storage weight capacity.

    does not modify the original mod

    place this file anywhere in the game data directory of KSP

    like it? enjoy

    I might still have issues getting into orbit with a payload. I'll see if the kis containers help with weight but it's only 14 tons

  4. I'm still working on my hubble space telescope mission and came across a few awesome things that others may be interested in.

    first is the telescope parts

    [removed link to defunct website]

    this mod is incredible but the big telescope does not fit in the cargo bay of the shuttle.

    BUT DON'T WORRY JUST YET!

    This next mod adds bigger containers for KIS

    http://............/mk3-kis-cargo-containers-mod/

    I suggest making the weight limit of the containers bigger

    To do this:

    Click on Gamedata-RocketWorks-Parts-select part(Small,Med,Large)- open (containerS/ContainerM/ContainerL) with note pad- Find MaxVolume and change to desired amount

    Mike-NZ, I haven't had time yet to update my shuttle to the new specs , but will do that tomorrow and give you any feedback. but before I do, I have 2 questions.

    Is the RO patch good for stock?( I don't want the shuttle to be overpowered if it doesn't belong in stock)

    and if so, I don't know where to place the patch files exactly where they belong. Can you make a quick list on where to place the files?

  5. very easy and simple picture guide on how to use openGL on windows to save lots of memory! is now on page one. please check it out!

    I'll try adding -popupwindow tomorrow ( sadly I have an 8am class). I'm not sure if it works without popupwindow but I haven't had a crash since.

    is there a simpler way to use the tug? the magnet sticks to it but when the tug moves, the shuttle lags and then shoots forward fast. also, it can't turn lol I wonder if there's a way to link the tug to the nose landing gear. I wish I knew how to mod.

  6. why thank you so much! I do enjoy it.

    no-one looking after b9? maybe I can fix it up

    they are working on it but the original author is always busy. I'm sure he would love any help he can get.

    any advice on the whole issue with RAM? I know 32bit is limited to 4GB but active texture management isn't helping. I heard about openGL, but that doesn't help me either.

  7. I think those figures are pretty much in line with real-world performance. Standard OMS burns could last several minutes, which makes sense considering that the combined thrust of both OMS engines was only 53kN, with a maximum acceleration of less than 1m/s².

    I'll test it more but then the orbit might get messed up ( one side enters kerning atmosphere) and not enough rcs fuel.

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