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Everything posted by Geckoleon
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Thanks for looking into it, tried to figure it out for myself but couldn't figure out what was what.
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Hey, I'm having an issue where I can't tweak any of the NFT solar panels. I've tried stock parts and some other mod parts and those work fine, but the NFT parts don't give me the option to scale them. Any idea why?
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I think I may have a bug, which would be fixed by being able to remove the g-force breaking. Don't know what this is a bug with, but I think it's with DR. I am currently starting a small space station while the wait for .21 lasts. Now, this is currently using a few mods-AIES, Aviation lights, Procedural Fairings, Remotetech, KSPx, Magic smoke industries, etc. Now, the problem here is that whenever I launch this rocket, it will just blow up from "G-force damage" at around 1-2k above the ground. Now, The real problem is that the I watched the g-meter. It never got above 2-3. Yet the log reads that the max g-force felt was 9gs. after checking with the debug log open, No errors. it just happens. Until I manage to get this fixed, by one way or another, I will have to remove DR, as it's very annoying.
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From what I understand, scenario means that you'll have to find the planets and/or the bodies they orbit.
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Could we get one of those minmus class planets to be very... colorful? purple mountains, green skies, etc? Also, the question of planets with rings still stands. Are they possible? Can we add them to one of the gas giants?
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Ah, good old manure nodes. we really should thank the spacecows for those. other then the fact that they smell like rotten eggs...
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(0.20.x) Magna-Tech Electro-Magnetic Pack. (Wayland Corp.)
Geckoleon replied to Devo's topic in KSP1 Mod Development
this threads been quite calm lately...hows stuff coming along? Would hate to see you stop working on this pack, as it looks very promising already. -
well then, it might be a deal breaker if those easter eggs infest all the space on our planets
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So have you managed to place easter eggs on your planets yet? and is so, are they detectable by mapsat? because it adds in a whole new level of awesome.
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Well, I for one, wish to keep all my planets. if these negotiations are not going to end in a way that is optimal, then I shall be forced to wait for my spys to get back to me on your planetery construction devices.
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Why, I would like to speak for the species of the geckos. We look exactly like kerbals, we just don't wish to affiliate ourselves with them. As of such, I can propose something wonderful to you, Sir Krags. Disney songs. All types of disney songs. We've got ones that'll make you cry, die, fly, say goodbye, etc. As a supplement, we can even include dead deers!
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I have no clue, it would probably by imposible though. or very weird. as the turtle and elephants have no atmosphere, only the top does. but so fun. Just imagine having to aim for a spot on that.
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Personally, I'd like to order a saturn style planet with rings. All this talk about rocheworlds has gotten me wanting the discworld...
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damn, just noticed all my horrible spelling mistakes... them damned european keyboards XD On topic though, It could just make the start closest to your sight be the active star, and have the other star acting as a static light source(like lights we put on our crafts, but massivley bigger.
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Hmm, true. didn't think about that. Well, you porbably wouldn't be able to be looking at both sunrise and sunset at the same time anyway, so it shouldn't couse problems, right?
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My guess is that it would use the closest sun to you to generate any lighting effects, though seeing as(correct me if I'm wrong here) two suns just make things brighter, you could probably just increase the light level that is being emit by the sun and have the same effect.
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ah, good. thought I'd seen something close to polar, but wasn't sure. I'm guessing that having a blue-white sun(kinda like a white dwarf) would be as easy as changing it's texture? changing the light it emits would probably be a whole other story though...
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I...I think I'm in love... on another note, when this is released, could a guide be included with the source code for those of us who wish to make our own planets? and on yet another note, is it possible to have a, lets say, blue-white sun orbiting a typical sun, but in polar orbit?(or any planets/ suns having polar orbits?)
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Hey, loving this mod. But the gforce break thing is getting quite annoying for my planes that go fast. At current, one of my planes has about 10 or so B9 airbrakes on it. Go in for a landing, and brake... Three seconds later, airbrakes explode from exceeded gforce. And sometimes, on take off, my engines(a lot of B9 engines) explode from exceeded force. I find that unrealistic, but maybe I'm just not realizing that irl planes don't land as fast as mine.
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(0.20.x) Magna-Tech Electro-Magnetic Pack. (Wayland Corp.)
Geckoleon replied to Devo's topic in KSP1 Mod Development
Wings? I would probably spend hours just activating/disactivating them... On another note, you could try making the seat be very wide, extending outside the colliders, or would that not work? -
(0.20.x) Magna-Tech Electro-Magnetic Pack. (Wayland Corp.)
Geckoleon replied to Devo's topic in KSP1 Mod Development
That...that, my dear Devo, is looking fantabulus. Purely mind blowing, specially that hover-wheel.