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Everything posted by Cordeos
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This is my first post on this forum. I always loved the ADF-01 Falken from Ace Combat and wanted to take a swing at recreating it in KSP. I'm reasonably happy with it. It flies quite nicely, but i wish i could get more of the boxyness with the engines and a better wing shape. Also would love to get that little wing at the bottom to fit. Any suggestions would be greatly appreciated. https://www./folder/undefined/
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Probe cores won't help. They physics getting turned off at a distance is the problem, they reach ground level and vanish. I had a similar thread not long ago: http://forum.kerbalspaceprogram.com/threads/61850-Kerbal-dropship-dispersion-vehicle
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I spent a lot of time trying to get a in atmosphere drop ship to work only to learn it won't. then failed to get to the moon. Not the best day.
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Kerbal dropship/dispersion vehicle
Cordeos replied to Cordeos's topic in KSP1 Gameplay Questions and Tutorials
shoot guess my dropship will have to operate from orbit :/ -
Kerbal dropship/dispersion vehicle
Cordeos replied to Cordeos's topic in KSP1 Gameplay Questions and Tutorials
New Problem, the drop pods are not surviving landing, when I directly control one it lands just fine, but if I don't they vanish. Do parachutes not function properly when a ship is not in focus? I saw that they deployed just fine. -
Kerbal dropship/dispersion vehicle
Cordeos replied to Cordeos's topic in KSP1 Gameplay Questions and Tutorials
I already tested dropping them at 25km and they made it all the way to the ground. -
Kerbal dropship/dispersion vehicle
Cordeos replied to Cordeos's topic in KSP1 Gameplay Questions and Tutorials
thank you. now I just have to tweak the drop pods for autonomous landing. -
I have been playing around with the concept of deploying multiple Kerbals or probes from one vehicle however I have run into a fundamental problem. I have been using this ship to test this out: When I release the smaller capsules they shoot off and their parachutes deploy, but when the reach a certain distance they simply vanish and the kerbals inside them are marked as MIA. I have checked to make sure I have persistent debris on. I have also attached probe cores, but this didn't solve it either. Is this type of dispersal method possible?
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Resources - postponed, cancelled or reserved for a DLC?
Cordeos replied to czokletmuss's topic in KSP1 Discussion
This is an alpha funded game, we are getting access to the early buggy builds and hearing a lot of what would normally be private internal discussions. Features are going to get suggested, planned, tested, modified, scrapped, downsized, scaled up etc. -
KSP committed to multiplayer career and sandbox modes
Cordeos replied to blizzy78's topic in KSP1 Discussion
Just got confirmed -
Resources - postponed, cancelled or reserved for a DLC?
Cordeos replied to czokletmuss's topic in KSP1 Discussion
If you really want complex resource systems mod it in. -
Manned (Kerbaled) flights in career mode...
Cordeos replied to richiespeed13's topic in KSP1 Discussion
How are Probes cheatly? They exist in real life and are an integral part of space flight. -
Heavy Lifter Construction
Cordeos replied to Cordeos's topic in KSP1 Gameplay Questions and Tutorials
Yikes I think my laptop would implode loading that thing. When I get my tower again I will play around with that design. -
I built a ship that is so unbalanced the slightest turn sends it spinning out of control. Really not sure why but it was fun to watch and try to save.
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I have been trying to build a powerful craft for getting large spaceships and space station parts into orbit, but every one I build is extremely unstable. I have been using asparagus staging. Does anyone have any tips or crafts they are willing to share?
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My most recent project has been trying to get a probe into orbit around the sun. I have had so many mission failures during this project. I have run out of electricity while warping to maneuver nodes, accidentally separated stages way too early, had engines fall off, forgotten to put RCS thrusters, forgotten RCS fuel on and most recently released solid fuel boosters before they were empty. They promptly flew up and at the center of my ship causing everything to explode and rain debris on the space center.
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I set the debris limit to 25. I don't feel the need to clutter up my game with it. Maybe when I get back to the US and onto my good computer I will raise the limit.
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Wow, What happened there?
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I got a rover all the way to Eve's surface only to have the decoupler jam. I guess it is just a stationary probe now
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I have always wondered, do you every worry about hitting one of your many satellites while setting this kind of thing up? Also are they all designed the same or is each one unique?
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Mainsail! Most power is best power!
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I thought it would be cool for people to post their tracking station and some information about it. Specifically how many flights you have going right now and the current time of your longest mission. I currently have 9 flights going, all operating around Kerbin and its moons. My longest flight is the first satellite who's orbit I was happy with, it is currently at 4 years 80 days.