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Krasimir

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Everything posted by Krasimir

  1. Its possible yea, and it have only node_collider. Its a very simple part just uses alpha cutout shader and uses firespitter to change the texture and Tweak scale to scale - both implemented in the cfg. - - - Updated - - - That would require its own plugin.
  2. Ill look into it. just install them - they are pretty small, and physics signifficanse is set to1, they dont cast or receave shadows, so they are very light on the system. Tommorow ill try to upload the udate cuz i was bussy with another part
  3. Update is released. Fixed the transperant quality issue. Added 3 more decals: 1x2, 1x4 and 1x8. Added new textures.
  4. I have found the solution - it was the shader settings, ill release update later today with much much better cutout
  5. I will play with the shader but to be honest i dont expect better results on the transparent png's. As for the Tweakscale open http://forum.kerbalspaceprogram.com/threads/80234 scroll down to Example Configurations, look at the spoiler and copy/paste to replace your preffered configuration in the decal parts cfg. hope that helps and thanks Edit: i suspect that your esa decal is sinking below the normal texture of the fuel tank. Did you tried using the flat one for that?
  6. This mod allows to place decals on your crafts! Theres 5 parts - 1 flat, 1 curved decal, 1x2, 1x4 and 1x8 decals. You can switch the textures of the decal and rescale it. DOWNLOAD Kerbal Stuff Curse This mod INCLUDES Firespiter plugin by Snjo (only the plugin is included)! His forum thread is here: http://forum.kerbalspaceprogram.com/threads/24551-Firespitter-propeller-plane-and-helicopter-parts-v6-3-5-(Sep-1st)-for-KSP-0-24-2 Tweak Scale plugin is REQUIRED so you can rescale the decals! Get it here Making Your own decals: 1. make your desired texture with size by power of two - 128x128, 256x256, 512x512 etc.. pixels and save it as YourTexture.png in " \GameData\NEBULA\decals\textures\ " directory. 2. open the config.cfg and configc.cfg. Find the line " textureNames = " and add your texture name at the end of line with a semicolon before it. Example: If your texture is named "Yourtexture.png", the line should look like: textureNames = dcl2;nebula;esa1;esa2;nasa1;nasa2;roskosmos1;roskosmos2;energia1;euflag;usflag;ruflag;Yourtexture Restart the game and enjoy yor new decal Changelog: v1.01 Fixed the transperant quality issue. Added 3 more decals: 1x2, 1x4 and 1x8. Added new textures. License: CC BY-NC-SA 4.0
  7. Nah bro, tomorrow ill release update with longer ones, my skills are still not to the point to make procedural ones
  8. Shure! You might want to wait until the weekend until i release the update because there will be dependancy - Firespitter for the texture switching
  9. I almost finished implementing Firespitter texture switcher, so expect more textures with ability to change them via GUI in editor or while on EVA in the next update of the mod
  10. Expect the longer rails as well as full circumference ones As for making 90 degree turn you shouldnt have problems, if you have any try to play with the spacing between the rails, in the following image kerbal have no problems taking any of the turns between the rails. If you have troublesome turn try with facing it with the feet so the kerbal head is not colliding with it EDIT: On a second thought i may indeed make 90 degree turn part to avoid trial and error builds.
  11. I think i have found a way to make single part circumference handrail check this out: Im still experimenting with it but it looks that it works! ill make 1.25 and 2.5 meters after some more testing
  12. I will try that to see how it works! thanks for the suggestion
  13. Unfortunatly i dont think this is possible montyben101, due to how the colliders work. I can do however longer straight rails.
  14. Pls tell me if you think that weight must be lowered. Any feedback is much appreciated! cheers
  15. Release thread is here: http://forum.kerbalspaceprogram.com/threads/100531-0-25-NEBULA-space-engeneering-EVA-handrails-pack
  16. Download: KerbalStuff Curse This pack adds 5 EVA handrails for space stations and science vessels, more suitable than ladders in weightlessness. Handrails are usable and can be grabbed by a kerbal while on EVA and used to walk around your space station/spaceship. ---------------------------------------------------------------------------------------------------- Under the name of: "NEBULA space engineering" i will release more parts some of them currently wip. Comming next: Modular trusses. Unshrouded fuel tanks. Decorative windows. ---------------------------------------------------------------------------------------------------- License: CC-BY-ND 4.0 Cool video spotlight made by KyleKidd
  17. Handrail is functional and working as intended but as you may see theres another issue appearing - part sink into the part it is attached to... what may causing this? node collider wraps entire handrail..
  18. that differences in coordinate systems drives me crazy
  19. Ok i have made the kerbal grab the handrail, but now he facing the wrong way (why the heck all 3d programs have different coordinate system ). but yea expect some EVA handrails soon
  20. Thank You Art! Ill follow your directions and ill shout if i get stuck
  21. Eva handrail test release! Its WIP - it need to be tested on other installs and get feedback, so go ahead . DOWNLOAD any feedback and suggestions are much appreciated more handrails and other station bits comming soon!
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