Jump to content

Bobtehpwnz0r

Members
  • Posts

    12
  • Joined

  • Last visited

Everything posted by Bobtehpwnz0r

  1. If you just want it for science, take a look at the Antennae Range mod instead.
  2. I love Uranus. How could I not? It's a rebel with its poles tilted almost 90 degrees from the rest of your silly conformist planets.
  3. Can 't figure this out. I created the empty game object, positioned it and renamed it exactly as indicated in your image. The effects now appear and the thrust is generated as expected. But for some reason the part seems to ignore all positioning in the fx_exhaustFlame_yellow_tiny = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_yellow = 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, running I have changed them to a variety of values and cannot find any change in the positioning. Different effects appear if i change them to say fx_gasJet_white.
  4. Thank you for the tip. That was indeed my problem. Now that I know the basic flow I can move on to learning.
  5. I am generating a monopropellant engine as a learning exercise. I have been able to create a model in blender, import it to unity, and export it out via part tools to the GameData folder. The part loads and attaches as expected. Everything appears to be working except that the engine effects do not show and the engine seems not to generate any thrust even though it uses the monopropellant. I have beat my head on this and have absolutely no idea why. Any suggestions would be appreciated. here's the config PART { name = FI_monoEngine module = Part author = Fuzzi mesh = model.mu scale = 1 rescaleFactor = 1.25 node_attach = 0.0, 0.15, -0.0666, 0.0, 0.0, 0.0 fx_exhaustFlame_yellow_tiny = 0.0, 0, 0, 0.0, 1.0, 0.0, running fx_exhaustLight_yellow = 0.0, 0, 0.0, 0.0, 0.0, 1.0, running sound_vent_medium = engage sound_rocket_mini = running sound_vent_soft = disengage sound_explosion_low = flameout cost = 340 category = Control subcategory = 0 title = FI-10 manufacturer = Fuzzi description = This tiny engine runs on monopropellent and is perfect for small probes. attachRules = 0,1,0,1,0 mass = 0.2 dragModelType = default maximum_drag = 0.1 minimum_drag = 0.1 angularDrag = 0.1 crashTolerance = 7 breakingForce = 50 breakingTorque = 100 maxTemp = 1800 MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 10 heatProduction = 10 fxOffset = 0, 0, 0.01 PROPELLANT { name = MonoPropellant ratio = 1 DrawGauge = True } atmosphereCurve { key = 0 290 key = 1 100 } } MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 1 useGimbalResponseSpeed = true GimbalResponseSpeed = 0.1 } }
  6. Having issues with the Smelter and the Rocket Parts maker not turning off. I can turn them on but there is no way to shut them off.
×
×
  • Create New...