Jump to content

TheFod

Members
  • Posts

    9
  • Joined

  • Last visited

Everything posted by TheFod

  1. Thanks for the vote of confidence from several people, oh and the craft lands by flipping forwards onto the wheels, just before touchdown. Also, I fixed the missing part count, weight and action group bindings.
  2. I used no less than 40 intakes, to make the turbojets work at the 3rd atmosphere layer up. While I'm sure the pane could manage on less, it makes it far easier to get to orbit with.
  3. Yeah, sure, it has 8 standard jet fuel tanks, 4 turbojets, 4 FL-T800 rocket tanks and 2 NERVAs. In this pic, you can see the jet tanks and the engine cluster, the FL-T800s are what the NERVAs are attached to, inside the main body. Hope this helps.
  4. Thx man, was confused, now mildly less confused...
  5. Here's the photo album. This SSTO can land on the Mun, Minmus or, provided you docked it to a large fuel tank, anywhere with similar gravity or less (you must flip over onto the wheels at the last minute, as landing on the engines is not advised, as shown in the photo album). The SSTO carries 8 standard jet fuel tanks, 4 turbojets, 40 Ram intakes, 4 FL-T800 rocket tanks and 2 NERVAs. Oh, and 3 crew members. Roc MKX Download link.
  6. Hey harv, TheFod here, with a shuttle candidate, I saw ep 8 + 9 of the series, and, now that you're asking for a shuttle, I thought why not have an SSTO shuttle? So, here it is, the "Roc SSTO MKX variant a" (variant a being the addition of a junior docking port). This plane has the capability of getting to orbit then, once there, doing a full Mun or Minmus Mission and returning to kerbin. The fuel load it is able to take to Kerbin orbit is four FL-T800 fuel tanks, with most of that still remaining by the time it reaches Munar orbit, due to its dual NERVAs. NB: this is a complex craft to fly, but fly it like my other SSTO and it will work fine. Also, land on the wheels, not the engines, as it gets wobbly on the engines on the Mun - flipping onto the wheels at the last minute is preferable. Action Groups: 2 = Toggle jets. 3 = Toggle NERVAs. Abort = Eject pod. Here are some pictures of the MKX (with no jr port) in action, and a R&D diary, which contains flying instructions. R&D diary I hope you will find this craft suitable to your needs, and more. Regards, TheFod. *Edit* Sorry, forgot a download link, here you go. *Edit 2* Sorry, can't memory today it seems, it has 204 parts and weighs 45.06 tons. Also, I can't stress enough that you need to balance the fuel before re-entry, and land on the wheels on the mun.
×
×
  • Create New...