Jump to content

TheFod

Members
  • Posts

    9
  • Joined

  • Last visited

Posts posted by TheFod

  1. @ TheFod, Thankyou for the clarification, it certainly is a beast and I love the blended body look. I assume you have stacked on a fair few intakes to get 9.6 intake air? is that a nessesity for attaining orbital velocity? I am not entirely comfortable with abusing a game mechanic that way myself.

    I used no less than 40 intakes, to make the turbojets work at the 3rd atmosphere layer up. While I'm sure the pane could manage on less, it makes it far easier to get to orbit with.

  2. @ TheFod, That is certainly a Kerbal looking aircraft! have you any details available for it? Most of your screenshots are nose on so I cannot see a lot of detail regarding fuel distribution and wing loading, could you provide some detail into the design behind this craft as landing on Minmus certainly equates to being able to circumnavigate Kerban :) Is it able to escape Kerban twice though as that would be a requirement of my aircraft?

    Yeah, sure, it has 8 standard jet fuel tanks, 4 turbojets, 4 FL-T800 rocket tanks and 2 NERVAs.

    Jfewthw.png

    In this pic, you can see the jet tanks and the engine cluster, the FL-T800s are what the NERVAs are attached to, inside the main body.

    Hope this helps.

  3. Here's the photo album.

    This SSTO can land on the Mun, Minmus or, provided you docked it to a large fuel tank, anywhere with similar gravity or less (you must flip over onto the wheels at the last minute, as landing on the engines is not advised, as shown in the photo album).

    The SSTO carries 8 standard jet fuel tanks, 4 turbojets, 40 Ram intakes, 4 FL-T800 rocket tanks and 2 NERVAs. Oh, and 3 crew members.

    Roc MKX Download link.

  4. Hey harv, TheFod here, with a shuttle candidate,

    I saw ep 8 + 9 of the series, and, now that you're asking for a shuttle, I thought why not have an SSTO shuttle?

    Qo0KUzm.jpg

    So, here it is, the "Roc SSTO MKX variant a" (variant a being the addition of a junior docking port). This plane has the capability of getting to orbit then, once there, doing a full Mun or Minmus Mission and returning to kerbin.

    The fuel load it is able to take to Kerbin orbit is four FL-T800 fuel tanks, with most of that still remaining by the time it reaches Munar orbit, due to its dual NERVAs.

    NB: this is a complex craft to fly, but fly it like my other SSTO and it will work fine. Also, land on the wheels, not the engines, as it gets wobbly on the engines on the Mun - flipping onto the wheels at the last minute is preferable.

    Action Groups:

    2 = Toggle jets.

    3 = Toggle NERVAs.

    Abort = Eject pod.

    Here are some pictures of the MKX (with no jr port) in action, and a R&D diary, which contains flying instructions.

    R&D diary

    qpAuNhch.png

    LLNAr1Jh.jpg

    I hope you will find this craft suitable to your needs, and more.

    Regards, TheFod.

    *Edit* Sorry, forgot a download link, here you go.

    *Edit 2* Sorry, can't memory today it seems, it has 204 parts and weighs 45.06 tons. Also, I can't stress enough that you need to balance the fuel before re-entry, and land on the wheels on the mun.

×
×
  • Create New...