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Samio

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Everything posted by Samio

  1. Wow, that looks really good so far. If you could keep me up to date via my email, I'd really appreciate it!
  2. I noticed. I'm glad it was able to be incorporated! - - - Updated - - - Interesting. By radical, to what extent? Personally, I'm not super comfortable with the idea of having too unrealistic planets in KSP just due to the fact that it would make landings awkward.
  3. Wow, its cool to see a few of my planets making the cut! Thanks for including my worlds! If you need any help on my part, please let me know, and I'll be more than glad to provide assistance!
  4. I actually have most of the height maps available in my deviantART gallery here: http://samio85.deviantart.com/gallery/12136493/Galaxa-Galaxy I have been told however, that they may need resizing as they may be too small. I plan on working on some of them this month, although due to the scales required, may take a good chunk of the summer to do so. Edit: Turns out the images were the right size already, no resizing needs to be done!
  5. You should be able to find what you need on my DeviantART page here: The images are full 4000x2000 PNG's for the height, color, and texture maps. Much better than what is available on my Forum Post. Height: http://samio85.deviantart.com/art/Cite-Height-Map-426143197 Color: http://samio85.deviantart.com/art/Cite-Texture-Map-426142722 Texture: http://samio85.deviantart.com/art/Cite-Surface-377622976
  6. Wow thanks man, I wish you luck, if you need anything, just email me at [email protected] and I'll be glad to help.
  7. Biome maps? Interesting... Sure I could create a few of these. I'll get right on it.
  8. I have been fascinated by astronomy since I was a child, and starting in the 5th grade, I began drawing my own little solar systems. If you visit my deviantART page and check my gallery, one of the folders is planet scraps. This a a few of the designs I drew as I child that I uploaded. http://samio85.deviantart.com/gallery/45935753 You can also check out my latest work there as well.
  9. Not currently, but I'm planning on making a few height maps so that when the Planet factory mod updates, I can add them in.
  10. Yeah I noticed what you were going on about and realized I accidentally added an extra number, turning the original 110% size into half the size of the sun. Sorry I forgot to mention that. But you preferred the larger version? You realize that if it was implemented into the game at 1/10th scale, it would be half the size of Kerbol?
  11. 5x? It's only 110% of Jupiter's diameter, not 5 times.
  12. Oh you meant in volume, the reason I believe Bombora would be larger in that department would be because of its proximity to its star causing it to expand. Kinda of like how the so called "hot Jupiters" have much larger than expected diameters due to the heat they absorb from their stars.
  13. Thanks, I am aware that the fact that life may exist on these bodies might not make it suitable for addition. However, as stated at the top of my post, the stats for these planets may be changed if necessary in order for them to be suitable for addition.
  14. Currently they are just drawings, I don't plan on adding much else to the current planets in terms of coding them in or adding more stats unless it is shown that either the developers or a modder have shown an interest in them. I will add more images and planets overtime though, stay tuned!
  15. I use a mix of Photoshop C3 and Universal Sandbox. Also thanks, I'm glad you liked these concepts.
  16. It's a neat idea, you should consider adding this as it's own post with a few more details.
  17. I am aware these planets are too large to be added to KSP with their current stats, as stated in the post at the top: (Stats presented here are the full size stats, if added to the game, these stats will be changed or reduced)
  18. I'm quite certain Bombora is well within the limits of still being a planet. Jupiter is around 318 Earth masses and it would take 70 times that in order for it to start nuclear fusion. And no, there is nothing inside it preventing fusion from occurring, it just isn't massive enough to start fusing hydrogen.
  19. Thanks, I'm planning to do one on the southern one as well, although I imagine it to be roughly the same.
  20. How do you exactly land on top of a giant pit? If you mean hover above it, KSP only loads objects less than 2 km away. Even though the object would still register on the target screen, the thrusters would no longer work since it is no longer loaded so it would then descend until it reloaded and then give me an inaccurate reading.
  21. The Mohoian Pits This is an image of the northern pit. Since Moho has become a part of the Kerbin system, (Or canonically discovered by squinting at the sun) many that have ventured to this scorching world have pondered about the two mysterious pits located at the poles of this planet. Vast and seemingly bottomless, those that took risks would venture down to the bottom only to find it closing shut to the point where one would get stuck before even reaching the bottom. To spare those incapable or unwilling to properly examine and understand these anomalies, I had taken upon myself to finally answer the question of whether or not these pits really are bottomless, and if not how deep down they go. The Probes To accurately determine the depth of the pit, I used a mixture of two kinds of probes, one to determine the width of the pit, and another to reach as close to the bottom as possible and relay a signal back so that I can use its position to measure distance. The Measurement Probe I designed this probe only to function as a measuring tool, all it would do is land as close as possible to the rim of the pit and indicate its distance to any nearby probes. It has only the basics, with of course Mechjeb attached to ensure maximum accuracy when landing and measuring. I used two of them during the mission, one on each side of the pit. The Decent Probes This set of probes were the ones I used to find and land on the bottom of the pit. The First and largest probe was designed to descend most of the way down until it was stopped by the closing walls. It would then drop a smaller probe that was RCS powered to make the final decent to the bottom. I figured that to reach down as close to the bottom as possible, I would need the smallest probe possible to make it to the bottom intact yet still able to register a signal back to use for measurement. The Plan Both pits are roughly conical in shape. To mathematically measure the depth of them, I needed to know the width of the cone at the "base", and the length of the cone along its "sides". To do this, I would place a probe at Point A, and Point B on the diagram below. The distance between them I would then determine to be value A, which by dividing by two would give me the value needed for the top of right triangle required for the Pythagorean theorem that I would use to measure the depth. The second probe would then descend into the pit to point C, where it would then give me the value needed for side C, the second necessary value I needed to use the Pythagorean theorem. The final depth would then be determined as side B, thereby giving me the most accurate depth I can muster with the tools I had available. The Mission I first launched an extra-planetary launch pad to Moho, as launching a separate rocket for each probe would be incredibly wasteful of both resources and time, and designing a rocket that could carry them all was beyond my designing skills. After landing nearby the pit, I deployed my launch pad and with the rocketparts I stored aboard it, built the three probes beside the pit. The area around the northern pit I found was extremely uneven and finding a landing spot for the two measurement probes was quite tricky as I needed a spot that had another flatish landing spot on the opposite side so I would get the best possible horizontal length with minimal vertical interference. I eventually found two spots and landed the probes accordingly. The hardest part was the Decent Probe stage, I had to maintain a smooth decent down while avoiding the sides of the pit. At first it wasn't too hard, the walls were a kilometer away from me and didn't really get much closer till around 3km down. Then the walls got close enough that I needed to maneuver away from them while descending and keeping the probe centered on the pit. Since the camera works by orientating itself with the poles, my camera constantly flipped about and confused the living crap out of me. Sadly this eventually caused me to overcompensate a maneuver and I slammed myself right into the walls, destroying my reaction wheel and upper half of the first probe. The rest, including the fuel tank and engines were still intact and thanks to the Mechjeb addon on the second probe, I could still control my craft. Since the reaction wheel was gone and the RCS vents were only on the second probe, I used the now flat top of the first probe to stick to the walls with enough thrust to stop the craft from flipping, but just enough that it would slowly slide down. I eventually reached as close to the bottom as I could get with the first probe and released the second one for the final decent. It reached the bottom mostly intact, and not too far down from the first probe. It was then that the mission was a success as now I had the value needed for the C side of the triangle. The Evaluation Thanks to the efforts of those three unmanned probes, I could now calculate the final depth of Moho's Northern Pit to within 100 meters of accuracy. Since the two measurement probes were not on the exact rims of the cone, the measurements given by them were different by at least 75 meters of the actual value, and since KSP's target finding system at more than a km is only accurate to one decimal place, I used two rough values to get an approximate answer of the actual depth. By the values that resulted by the equations above, my final conclusion to the depth of the northern Mohoian pit was approximately 4600m deep plus or minus 50 meters. Hopefully this mission will help future explorers and scientists uncover more about this baked world. If any data presented here contradicts itself or if I did any calculations wrong, please let me know and I will fix it as soon as I am able. Since the probes will be there indefinitely, more accurate measurements could be made in future should a mod become available that will allow me to do this without added parts. I hope this mission has inspired future explorers to further examine the many mysteries of the Kerbol System and has finally answered the long standing questions about the Northern Mohoian pit.
  22. I understand, as it says at the top of my post, if implemented into the game, the stats will be be different. I originally began designing these planets way before KSP even existed. When I found out about this game and began to play it, I thought that this would be a great opportunity show off my work. I've thought about posting the KSP stats beside them, but honestly I've already spent countless hours and days working on the stats for a single world (Those calculations don't grow on trees) and redoing them for the concept without even knowing they would be implemented I feel would be a waste of my time. I would rather post new ideas than redo my existing ones with modified stats. But thanks for your concern, I have no problem at all if these planets have to be redone in order to be added to the game, after all these are only suggestions.
  23. I have dedicated a whole thread to possible planet ideas, including pictures and statistics. Take a gander here for more information: http://forum.kerbalspaceprogram.com/showthread.php/42625-Possible-Planet-Additions-%28Revised%29
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