Does changing scale= or rescaleFactor= in the part config files change things like the mass, thrust (for engines) and fuel content (for tanks)? I know that tweakscale does, but I'm still having issues with it. I went into Squad_TweakScale.cfg and changed the defaultScale= for a couple parts. They became bigger in-game, but the fuel content of the tanks didn't change. For example, I changed the size of the Rockomax X200-32 tank, which holds 1440 fuel, from 2.5m to 3.75m. In-game it's new default size was 3.75m, but it still only held 1440 fuel. When I used the slider to adjust it back down to 2.5m, then it only held 213.3 fuel. - - - Updated - - - This is amazing. I never knew it was a feature. Reeling in the FoV definitely increases the apparent size of Kerbin from orbit, but it makes moving the camera around feel really weird. It also makes the skybox fuzzy. I'll keep this in mind, although I think I would prefer to try and actually increase the size of the planets.