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SILENTnoobXD

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Everything posted by SILENTnoobXD

  1. I too have been wondering about how the mod compatibility will work. My guess was that its probably best to have the same mods, but I was curious what the Author's plans are. I'll likely put up a server for it if possible. If it's mod compatible, I'd throw Kerbtown and Wayland Tower on there, then I'd have 2 runways and several Heli/VTOL pads. That; or extraplanetary launchpads. I have a question though; has there been any thought given to cooperative ship editing? I and a few friends I used to play Hazeron with like building ships together. I was considering starting the grind of trying to build it myself, but I'd love to know if somebody is already doing/planning to do it.
  2. Hey, I'm also an engineer, sort of. I do PLC integration, industrial automation, and interface design. I've just come through a course on solidworks (Inventor), so do let me know if you'd like some models made, and the general look you're going for. I'm new to KSP, and new to the 3D modelling aspect of game mods, but I've been into the scripting side of things forever. As such, I haven't quite figured out how to make attachment nodes and the like yet; shouldn't take me too long though.
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