Jump to content

Xeutack

Members
  • Posts

    12
  • Joined

  • Last visited

Everything posted by Xeutack

  1. 1: Escape Kerbin SOI 2: Set asteroid as target 3: Shoot prograde (assuming the asteroid is coming from a more distant orbit) until you cannot get the approach any closer 4: Adjust your plane (using the pink maneuvre tools) to put a node on top of the closest approach. This can be done in combination with step 2. 5: It is going to be very difficult to get closer than like 20,000km at first because every slight engine burst will change the distance tremendously. Once you are relatively close though, warp forward to a closer point and adjust your trajectory again using the maneuvre tool to try and get closer to the roid. The closer to the roid, the less sensitive the periapsis is to engine bursts. 6: Repeat step 5 until you have a periapsis maybe 10km from the asteroid. 7: Warp until the distance to the asteroid is around 100km. Click on the velocity on top of the nav ball until it displays your velocity relative to the target velocity. This will be around 1500 m/s. Point the ship retrograde (while still having the navigation relative to the target) and brake. Depending on the power of your engines, you may want to break earlier or later than 100km. We want to have elimated our relative velocity to the target as close to the periapsis as possible. Brake repeatedly to maintain control and reduce the velocity, so that when the distance to the asteroid starts to increase rather than drop, you can nullify the relative velocity completely. 8: Once the relative velocity is 0 m/s, point towards the target and fire to maybe 50m/s - then turn the ship retrograde ready to brake again. 9: Once once the distance to the roid again starts to increase rather than drop (or if you randomly actually exactly hit it and are getting to close to it), kill the relative velocity again. 10: Repeat step 8 and 9 again (but with less speed and more care the closer you get) until you are close enough to the roid to use rcs. 11: Click the roid, right click and select Target centre of mass. 12: If you are in doubt where to push it, approach it and grab it from the sun side, so you won't run out of power. 13: Deploy the grabbing tool and target the centre of mass - hit the roid with around 0.5m/s or less. 14: If your prograde node now doesn't allign with the target node, the asteroid will spin if you start your engines. You can right click the grabbing tool and select "release pivot" and adjust your prograde so they allign. Then relock it. 15: Happy pushing.
  2. Hi there! I am playing through career mode currently for the first time, and I find it way too easy. Within a few unlocks it is easy to harvest 1k+ scince per mission and thereby unlocking stuff faster than you can ever use it. I'd wish there were harder challenges, I'd wish I had to really optimize my weight and design before getting rewarded with new stuff. I am not sure excactly how to implement difficulty settings, but I can think of a few ways.
  3. You can either: 1: Adjust your orbits. You do that by firing 'up'/normal+ in the descending node or 'down'/normal- in the ascending node, which you can see when you target the body. Takes more fuel that the 2nd approach though. 2: Make sure that your rendezvous with the body takes place close to either the ascending or descending node. This is more economical but also a little harder. If you don't wanna do calculations and stuff you, can just blindly see if it can happen. Get into a sun orbit and at a maneuver anywhere, that approximately intersects with Moho's orbit. Set Moho as target. You should now see Moho's and the spaceship's positions at closest approach. Now hold the left mousebutton while clicking on the maneuver star and drag the star around your current orbit to find the place where the closest approach is optimized. You may have to adjust the maneuver a little in all directions as you go to get the encounter just right. Good luck.
  4. Probably, but that is a deterministic approach and doesn't really explain why in particular the matter containing negative electrons and positive protons emerged more abundant... or why one of the types of matter even ended up more abundant than the other at all.
  5. Congrats on a seemingly succesful flight! Too bad about the recovery. Maybe a bright orange color would have helped the visual tracking.
  6. It seems like you guys have put tremendous amounds of work into figuring out what fuel to use. If your aim is "just" to break 100km without any orbit or anything, how comes that you don't use solid fuel? Lower ISP? Safety? Given you style otherwise, such a low tech practical approach seems right up your alley.
×
×
  • Create New...