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Kommendore Żbik

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Everything posted by Kommendore Żbik

  1. Awesome tanks ! I would love to use it for life support stuff but i cant see it on tech tree - sandbox is ok - do i need to do sth to have this mod in career mode ?
  2. Hey Space Maniacs ! I just love this Macey universe he is creating and want to submit sth to that idea. He said in his last youtube vid dthat he want to break barrier of separate universes and create one universe full of companies of many players ( I am creating my own company and its assets ) , but this will be a little boring as i see it coz everyone want to be allied with Macey (I want my comany to be neutral in this war - and make deals with both side of conflict). My sollution for improveing this idea is to implement some kind of currency like Orbital Cerdits (or whatever name will be chosen). Idea is based on the question - what is valuable for players when game itself dont have any cash ? and the answer is - TIME ! hehe yes KSP take a lot of time, and since this conflict is at Jool system that is perfect. To get something to Jool system takes a lot of time. So my idea of currency is to make Orbital Credits fixed with Low Kerban Orbit and mass (1 t - 1000 kg) - eg. If i leave my ship at LKO and send a request for another company to refuel it with 70 tons of fuel i will need to pay 70 Orbital Credits, If i want a buy ship at LKO (that weight is 70 t) constructed by another company i will pay 70 Orbital Credits plus what is the value of R&D of that ship for that company, but if i want to buy sht with delivery to Jool i will pay much more coz of TIME and DV needed to deliver goods there. The same for hire some company for fight/destroy your enemy. Transaction could be made once a week/2 weeks - coz we need send savefiles. There will be central bank with accounts of all companies - someone just need to get reports about transations. Every company will get 1000 Orbital credits at the start. And one important thing - realisation of order from another company need to be in vid file as proof of not useing mods -eg. kethane. This only idea - lease say what you think about it. You know there is no better thing that can fuel the war as money
  3. HI crazy Kerbal fans ! I have big problem and i if it a bug or i am doing something wrong. I am contructing on orbit big imterplanetary ship driven by 2xNERVA and 15xIon engines. For that i want to put 3x15 or 4x15 xenon tanks but tri/di-Couplers dont hold things when are mounted from top over ready structure ..... ? I noticed that any tri or di coupler when is mounted from top hold only one thing and nothing else - is ti a bug ? Here is picture of bad working di coupler and one from constriction and this is what i mean by mounted form top ... Please help me
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