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nitevision92

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    Bottle Rocketeer
  1. You know that thing I said a couple pages back about the fuel overlay? Forget it. I am really saddened by the way the maneuver node system behaves, especially when zoomed out.
  2. The fact that there isn't a fuel flow overlay I can activate in the VAB or before launch to check if critical parts are able to access fuel. Nothing like going halfway across the Kerbol system to find that you have been lugging a full tank of fuel you can't access.
  3. Hang on- do updates wipe all your progress? Sorry for OT, just had to ask.
  4. Thanks for the help guys, here's what I have done so far: 1. Changed to 4x LVT-45 TVC in the center (I have been using the radial thingies with 4-way symmetry and the subassembly loader). This has mainly solved the problem, however I notice the craft still wants to tumble out of control (only ASAS managed to keep it at 45deg). 2. Changed the NERVA to a Rockomax Poodle in an attempt to solve the inverted pendulum problem noted by Vanamonde. No observable change- might just be me and my eyes though. 3.Checked CoM/CoT. Both are aligned. In both cases the prograde vector still wanders, and the thing is almost impossible to orient towards the horizon at 100,000km Ap to start the orbit burn. Should I go with RCS thrusters now? P.S one thing I noticed is that I never had any of these problems with my Mun rocket- and that one had a lander with big fuel tanks and all the shiny bits like crew ejection systems and whatnot, plus an even bigger version of the main lifter. I don't understand this.
  5. Basically what the title says. I just built a rocket that's supposed to carry a rover to Duna, but every time the rocket reaches 29000m (I do a 45-degree gravity turn at 10000m) it starts to pitch back up to 0, then it goes past 0 and starts to tumble. Sometimes it keeps at the 45-degree line but does this weird thing where the flight direction moves along the line. I've looked at the ASAS- turns out it wasn't his fault; the fins were at full deflection and it was impossible to control. I have some screenshots if it helps. In the VAB (Just in case something is wrong with my CoM/CoT) Gravity Turn Thrust Vector starts to wander off and the tumble starts...... ....and what it did to the (originally) equatorial orbit. Past the point of no return-tumbling and impossible to control
  6. I still need to learn Apollo-style landings and rovers, but here's my second one where Jeb was rescued after getting stranded.
  7. "Don't you think it's time we tested the new crew pod ejection system?"
  8. I had this problem A LOT. One trick I used was to turn on symmetry mode, (and in the case of 4 boosters) then put 4 decouplers. Then rotate the camera so you are facing the decoupler directly. Pick up the booster and place your mouse pointer ON the decoupler and check if the other boosters turn green. Then look to the right of your screen- a white border should appear around the decoupler(4) icon.
  9. Thanks for all the help! Problem is now resolved after some trial and error- I found out the hard way that Sepratrons can burn the main rocket too.
  10. Hi all, As the title says, are there any ways I can decouple boosters further away from the main rocket? I have a Soyuz-lookalike mainstage with additional boosters on the sides, and they are always hitting the wider bottom end after they decouple.
  11. Got this awesome game 2 days ago on Steam, and like the title says, just thought I'd drop in and say hi- I have nothing else to do while waiting for Jebediah Kerman to plug 30km to his rescue craft on the Mun!
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