ialdabaoth - I have just recently gotten into KSP. For compatibility with your module manager, do all mods have to reference the same version # of your .dll file? These last few comments seem to suggest that but I want to make sure before I potentially go installing incompatible mods. Thanks for the Deadly Reentry heads up as well! Another question, somewhat off topic, has anyone here thought about incorporating Nexus Mod Manager? I've been a huge fan of it for Bethesda related games and it would be a hell of a lot easier browsing their mod pages than the space port. The mod systems for both game developers are actually quite similar so I wouldn't imagine much difficulty switching over. Just a thought. Thanks in advanced!