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Xeoh

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  1. I'm having some issues with .90 and I'm not quite sure where the problem is (likely with a mod). Currently if I make a new career if I accept the first two contracts of launching a vessel and reaching an altitude that happens successfully. The next contracts to do a crew report in n1gh and Bill's something or other are able to be fulfilled but I can't delete the successful notification but I can discard it. Once I do that both contracts move from showing as completed to incomplete and I can go through the same process again with the same result. So, what I noticed in addition is once I updated the game and downloaded the newest versions of the mods I actually have some navball issues and I don't see any trajectory information in the map view. There are no lines to show my path. Right now the mods are: AutoAsparagus B9 Better science labs enhancednavball (which I'm going to remove and test right after this post to see if it at least fixes one of the issues) Firespitter FMRS JSI KAX Advanced flybywire KWRocketry Infernal Robotics MechJeb2 NearFuture Construction NearFuture Solar SafeChute StageRecovery (maybe this is a possible issue) ModuleManager2.5.6
  2. I was linked to youtube from an arstechnica article to Robbaz's channel to watch his surgeon simulation. I had already been watching KSP from afar but when I saw the fun Robbaz was having I absolutely had to buy the game. I highly recommend subscribing to Robbaz. Nothing like Scott Manley but it's the channel that scratches my comedic itch.
  3. I've been playing KSP for the last couple months off and on in my free time. Most of the time has been spent building ridiculous rockets that don't work well and there has also been a few lousy attempts at landing on the Mun as well as a few good attempts and some successful ones. I've definitely had a few other missions as well, mostly non-returning interplanetary missions. So, do we know anything about the career mode at all? I'm worried for a novice player like myself that the career mode might not really ever be an option because the cost associated with failure. I assume sandbox mode will always be available so I can always have fun. I just wonder what career mode will add to the game. I would love to see cooperative multi-player myself. It would be awesome to work on a space station with friends and in the future mine resources together. I'm just not sure how you allow for time shifting because that almost seems like a requirement.
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