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Posts posted by Jarin
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3 hours ago, Stephensan said:
i have absolutely sent in on a large build going around 8kms into kerbals astmophere and lost 0.2 tons. it really needs to be tweaked.
I remember it used to be much the same thing in KSP1. I figure balance tweaks are down the priority list a ways. Good to keep noting it, though.
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Continuing to appreciate the new approach to communication. Thanks, folks.
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11 hours ago, Nate Simpson said:
Our team shares the community view that overly-wobbly rockets are a major issue in KSP2 (it is number 10 on our top-ten issues list)
So what's the problem with the solution that the mod types had on like... day 2? Just upping joint strength x10 or more. (not actually meant as a 'gotcha' here, I'm actually curious if there's a reason that solution isn't ideal)
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I love the inherent humor when someone posts a poll positing a "correct" answer, and that gets less than 10% of the vote. Feels like Tumblr in here today.
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I have no problem with interviewing with small creators, honestly it's pretty cool. But how is it supposed to work when nobody knows it happened? Finding it accidentally through a *like* on twitter? How many people even look at that? Nate interview scavenger hunt next?
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Posted 7 hours ago with all of 27 views, no announcement anywhere... am I missing something obvious here? I feel like I'm missing something obvious here. Found it only because the KSP twitter liked a post mentioning it.
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57 minutes ago, Alexoff said:
Is this some kind of joke? Released the game in such a technical condition after a bunch of delays and everything is fine with you? Are you worried about the game?
Given the publisher constraints that Nate almost certainly contractually can't talk about, the release has honestly gone fairly well. And remember, they're seeing the day-to-day bug fixes and improvements that we don't get to, along with the feature dev that's being done in parallel.
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47 minutes ago, Alexoff said:
If the game can't handle 1000-parts craft, then what kind of colonies with automatic supply routes can we talk about?
Supply routes will primarily be abstracted. You won't be seeing cargo ships flying around at feature release, if ever.
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9 hours ago, Lyneira said:
Ultimately, the recommendation to minimize the wing thickness is still valid, but I hope this test helps to show that it's worthwhile to minimize thickness (and therefore wing mass) for craft of any speed.
I do hope this will be updated soon. Either make thickness a cosmetic thing only, or give it a purpose. Having it just be a "voluntarily fly worse" slider is just... bad.
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3 minutes ago, regex said:
Science being similar to KSP1 in what regard, just science points and a tech tree? The active gameplay elements of KSP1's science system (the gathering of science) was quite frankly boring AF. I hope you guys have some better ideas...
They keep saying they want people to go out and get science, rather than getting much from around KSC. I really want specific science-related goals for specific technologies. Give us a reason other than "I need points" to go places.
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On the topic of the big rovers, I suspect the long-term intent is to have them built in place at colonies. Just like huge interstellar ships are to be built in orbit. Much easier to handle physics there, too.
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They did say that you could "Rogue One" an orbital station with a pusher ship, even if colonies couldn't mount engines, so there's some kind of simulation. I expect it's just simplified and/or has larger component chunks. Like that hydrogen storage array there - that could have dozens or more parts if built in the VAB - could be a single Part. Likewise those identical residence rings.
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6 minutes ago, Tazooka said:
Is this a quote from the AMA?
Yup.
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On the topic of that giant station screenshot, that's almost certainly an orbital colony and isn't simulating all the individual parts physics.
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"We've talked about it a lot, and for the moment, we don't think life support will add much to gameplay for the majority of users. We expect that when modding is more accessible, that gap will be filled for those that want it." (wording not 100% accurate) - Nate Simpson on AMA
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On 3/21/2023 at 8:48 AM, Majorjim! said:
Seems odd that they wouldn’t include all the parts and features from the older game.. I guess they want to hold them back so we can buy them again as DLC..
I mean, "releasing the same DLC for every game" worked wonders for The Sims =/
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I can fly a spaceplane to orbit and back now without my CPU melting, so I'm calling it a win.
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Time to wait another three weeks to play the game, then. Ah well, Steam sale means I have other things to play.
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10 minutes ago, Intercept Games said:
Added feature: game autosaves when landing on a celestial body, when entering an SOI, and when entering or exiting an atmosphere
Best Alpha feature, thank you!
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Just wanted to make a note for people complaining about "lack of regular communication compared to Squad on KSP1" are just making me want to despair-laugh. Back in 2017/2018, we would have killed for once-weekly updates and discussions of future plans.
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Tutorials mention bringing snacks for long trips?
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11 hours ago, Fullmetal Analyst said:
sounds like some sort of deadly disease
"Give it to me straight, doc. I can take it."
"You have stage 3 Asparagus, I'm sorry." -
1 hour ago, The Aziz said:
Steamdb shows that it dropped the price on 24th, release day. Probably price was converted but that's a significant drop, and on day one, assuming it happened some hours after release, is a bit sketchy.
Steam released new guidelines for exchange rates, and lots of games made updates at the same time.
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1 hour ago, Dakota said:
Good idea, we're actually working on something similar right now to highlight certain dev responses - ala "bluetracker."
Exactly what I was thinking, glad to hear it!
That is always the biggest problem with Discord. I love it as a social platform (seriously, I run my own; it's great for what it does), but it is The Worst for information reference.
Orbital Survey [v0.9.4 for KSP2 v0.2.1]
in KSP2 Mod Releases
Posted · Edited by Jarin
Any idea why I can't get region info to load?Nevermind, I see now that I tried the RA-2 and RA-15, but those are both visual map only.
Still having a weird problem where scan progress resets when I switch away from the satellite.