toggelhase
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Everything posted by toggelhase
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Hmm, intersting. This is running on a brand new PC, so installations there should be ok. And all other network functions do work pretty well. Altough I am programming serve sides applications at work, I must admidt that I am a Java guy and have absolutly no knowledge in :NET. I guess I will retry it on a clean Kerbal installation just to be sure.
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Firewall should not be a problem, I even tried it with windows firewall turned off (running win10 here). I found the following in the logfile: [...] Telemachus, Version=1.5.0.0, Culture=neutral, PublicKeyToken=null [Telemachus] Loading; Looking for compatible mods to inject registration.... Telemachus compatible modules Found: None Internal plugins loaded: - Telemachus.Plugins.RasterPropMonitorPlugin [...] and [...] Telemachus, Version=1.5.0.0, Culture=neutral, PublicKeyToken=null [Telemachus] Telemachus data link starting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Telemachus, Version=1.5.0.0, Culture=neutral, PublicKeyToken=null [Telemachus] Invalid IP address in configuration file, falling back to default (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Telemachus, Version=1.5.0.0, Culture=neutral, PublicKeyToken=null [Telemachus] Argument cannot be null. Parameter name: hostNameOrAddress (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Telemachus, Version=1.5.0.0, Culture=neutral, PublicKeyToken=null [Telemachus] at System.Net.Dns.GetHostAddresses (System.String hostNameOrAddress) [0x00000] in <filename unknown>:0 at Telemachus.TelemachusBehaviour.readConfiguration () [0x00000] in <filename unknown>:0 at Telemachus.TelemachusBehaviour.startDataLink () [0x00000] in <filename unknown>:0 [...] The config file I use is the following: -<config> <int name="PORT">8085</int> <string name="IPADDRESS">-1</string> <int name="PARTLESS">1</int> </config>
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Yes, I right clicked on the Antenna and selected "OpenLink". Then the browser opened with the URL "http://127.0.0.1:8085/telemachus/information.html" but it said that the server was not up and running. So it looks as if Telemachus did not start its web server so that no data could be received. and what to you mean by the "About" tab? IN Kerbal? In the Browser? The Browser shows nothing of course as it cannot connect to Telemachus. For info: I run Kerbal in 64bit with several other mods, is there any known incomparability with other mods?
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I remember that I used Telemachus quite a while ago back on another computer and it was running fine. Now with a new PC, I wanted to try it again, but failed to get it work. Whatever config I try, I cannot connect via the browser, I always get a message that the server cannot be connected. I tried the following config in the config.xml: 1) Default config, so access via 127.0.0.1:8085/telemachus/information.html 2) Configured "localhost" as servername 3) Used the real ip of the PC as servername 4) Used different ports for above config 5) Disabled local windows firewall Any hint how to get it work, or where I can find some log-messages that could give an idea what is wrong? Thx, Michael
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This happens in Version 1.0.2 (and also did in 1.0.x before): If your game name contains some umlaut characters (e.g. "ö" or "ä"), the load dialog in the VAB does not show any thumnails of your own ships (those that are stored at "saves\[gamename]\ships\vab"). The default ships are shown with thumbnails correctly. Renaming your game (i.e. the folder under "saves") will fix this issue. Looks as if there is some kind of encoding issue here.
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SPACE STATIONS! Post your pictures here
toggelhase replied to tsunam1's topic in KSP1 The Spacecraft Exchange
MISS Back in the early days of my Space Programm (must be monthes ago.... ) reaching Minimus was a real challange. And setting up a space station there was even more. So the first attempt to bring a staion into Minimus orbit was the MISS - a tiny station giving a bit the look of Skylab. Therefore MISS is nothing compared to the huge designs often presented here. As it was very cramped inside, Kerbals did not like to stay there for a long time. So with progress of the space programm, the station was abandoned and a bigger, more advanced version replaced it. -
SPACE STATIONS! Post your pictures here
toggelhase replied to tsunam1's topic in KSP1 The Spacecraft Exchange
MUSS The next station to be build was the Mun Space Station (MUSS) in a 150 km Mun orbit. Using several parts that were already used in KESS, this staion is used as a stop to transfer Kerbals down to the various Mun Bases The station consits of the following parts: 1: Base core with control module 2: Engergy module 3: Still attached oribital tug, this one was used t bring the single parts into their position. Its engine is now used for smaller position changes 4: Gemini Mk IV shuttle for transfering Kerbals down to Mun and back 5: Small Kethane tank and processing unit. A Kethane miner is currently landed on Mun 6: Fuel storage 7: Science Module -
SPACE STATIONS! Post your pictures here
toggelhase replied to tsunam1's topic in KSP1 The Spacecraft Exchange
KESS This is my (now abandoned) Kerbin Space Station KESS in a 250 km Orbit around Kerbin. It was my first attempt to build a space station (using stock parts), and it was enhanced over various game versions. The staion consits of the following parts: 1: Base core with control module 2: Two mergency capsules docked (now that the station is abandoned, those two are gone) 3: Small fuel tank for refuling docked crafts 4: Science section, with science modules and goo containers, this was the last addtion to the station 5: Engergy module, some solar panels were lost after a docking accident 6: Habitat module with additional docking ports -
Voyager Mk IV a With several intersting add-ons to create maps of moons and planets, my Kerbals have build a universal usage scanner orbiter to create maps and collect Kethane information wiht one single craft. The result is the Voyager Mk IV. Equipped with a Kethane scanner and several (all) SCANSat detectors, the Voyager MK IV can create various maps at once. Obviously, this craft only works with several add-ons installed. So far, this orbiter has been successfule used and tested at: Mun Minimus Moho Size: 733ts Delta-V 13861/s^2 (8250/s^2) Prelaunch In Mun orbit The download contains only one versions of the ship: with addons. The follwoing addons are required to run the addon-version of the ship: -Mechjeb -Kethane -Procedural Fairings -SCANSat You can download the "Voyager Mk IV a" here: http://www.german-navy.de/web/Kerbal/Voyager Mk IV a.zip
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Viking Mk III The Voyager Mk III is a multi purpose probe. It consists of a lander and an orbiter. As the lander is not equipped with parachutes, it should mainly be used on non-athmospheric moons or planets Its first succesful mission went to Moho. Everything worked fine until the final meters of the lander descent - the ground was too uneven, therefore the lander got damaged at the landing. During take off, you should disable the rotation wheels on the probe ('0' key). Targets reached so far: Moho (partial success, lander damaged during landing) Size: 449ts Delta-V 18749/s^2 (12180/s^2) Prelaunch In Moho orbit (lander and orbiter still combiend) Descent to Moho Just seconds before touchdown Landing on Moho Orbiter in Moho orbit The download contains only one version of the ship: with addons. The follwoing addons are required to run the addon-version of the ship: -Mechjeb -Procedural Fairings You can download the "Viking Mk III" here: http://www.german-navy.de/web/Kerbal/Viking Mk III.zip
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Pioneer Mk II a The Pioneer Mk II is a multi purpose probe. It consists of a lander and an orbiter. The oribter is equipped with a Kethane scanner. The lander is equipped with parachutes, so it could be used on athmospheric planets or moons as well. Its first succesful (some kind of) mission went to Moho. While the transfer stage run out of fuel during the circulizing burn at Moho, all the lander fuel and probe ful had to used up for getting into orbit as well. Therefore the orbiter is now in a quite ecliptic orbit around Moho, but at least it is there. The second tatget was duna. there the orbiter came to a stable orbit and the lander landed succesfully. During take off, you should disable the rotation wheels on the probe ('0' key). Targets reached so far: Moho (partial success, at least an orbit) Duna (succesfully landed) Size: 440ts Delta-V 13635/s^2 (7751/s^2) Prelaunch During transfer In Moho orbit Transfer stage seperation in Duna orbit Seperation of lander and orbiter in Duna orbit Landing on Duna Almost down on Duna The download contains only one versions of the ship: with addons. The follwoing addons are required to run the addon-version of the ship: -Mechjeb -Kethane -Procedural Fairings You can download the "Pioneer Mk II a" here: http://www.german-navy.de/web/Kerbal/Pioneer Mk II a.zip
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Now let's switch to some unmanned probes that were at least a bit successful.... Voyager Mk II a The Voyager Mk II is the first succesful interplanetary probe in my space program. This means it was able to arrive at a other plant and go into a orbit there. The probe is equipped with a ion eninge, giving it enough delta-v to manouver in differetn orbits at the target. The transfer stage runs with a nuclear engine. As this was one of the first launcher desgins, the Kerbal engineers made, its is quite "wobbly" during take-off, so a limitation to 15-25 km/s^2 seems to be a good idea. Targets reached so far: Duna Jool Size: 153ts Delta-V 19741/s^2 (14842/s^2) Prelaunch During transfer Arriving at Duna In Duna oribt In Jool orbit The download contains two versions of the ship: One Stock and one with addons. The follwoing addons are required to run the addon-version of the ship: -Mechjeb You can download the "Voyager Mk II a" here: http://www.german-navy.de/web/Kerbal/Voyager Mk II a.zip
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Its easy to transport a small probe into space - but if this probe was not designed to land by its own, you have no chance to return it to Kerbin. So when I made a planetary lander that contained a small probe which should return some samples from Minimus to Kerbin, the contruction of a universal shuttle started to lift cargo into orbit and return it from there again. Shuttle Mk Ia As there is no cargo bay in the stock parts, the Kerbals had to invent something how to transport a payload safely back to Kerbin. The idea was to put it blod the crew capsule, combined with a multi docking port which allows to dock any of the three docking ports to the shuttle. Because of its design, the shuttle is a bit tricky to launch, you should not extend an acceleration of 20m/s^2 until the gravity turn has been completed. Size: 479 ts Delta-V 8300 m/s^2 (7125 m/s^2) Prelaunch After Gravity turn, now running on the second stage In orbit, the cargo bay lights have been turned on. Probe has been relased Recover the probe Docking of the probe almost completed Landing at the KSP The download contains two versions of the ship: One Stock and one with addons. The follwoing addons are required to run the addon-version of the ship: -Mechjeb -Aviation Lights You can download the "Shuttle Mk I a" here: http://www.german-navy.de/web/Kerbal/Shuttle Mk I a.zip
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Tanker Mk II a The Tanker Mk I works fine and is widely used in my space programm. However, it is limited with the fuel capacity. Therefore Kerbal engineers sat down and develped the Tanker Mk II. Which is a very Kerbal design as it fails quite often. With two Rockomax-64 tanks it has twice the capacity of the Tanker Mk I. The docking ports are installed in a way that multiple crafts can be supplied at once. It has a capacity to refuel most interplanetary vessel or space tugs at once. However, it is very tricky to launch. About 60% of all launches fail because the craft simply falls into its parts during the take-off. Sometimes even on the launch pad. So if you use MechJeb for take-off, limit the acceleration to 15m/s^2 for the first stage. The later ones can be increAsed to 20m/s^2. For a manual launch you have to be very careful. It's best to bring this thing to a 75 km orbit first and then transfer it to its final destination. Size: 583 ts Delta-V 9235m/s^2 (7925m/s^2) (including its own fuel capacity) Prelaunch In Kerbin orbit (100 km) The download contains two versions of the ship: One Stock and one with addons. The follwoing addons are required to run the addon-version of the ship: -Mechjeb You can download the "Tanker Mk II a" here: http://www.german-navy.de/web/Kerbal/Tanker Mk II a.zip
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After the Gemini transport vehicles, now lets come to some widely used vehicles in my Space Program: Orbital tankers. Tanker Mk I b The Tanker Mk I b is a simple one-Rockomax-64 tank equipped with all three kind of docking ports. It also has a small RCS fuel storage and enough solar panels to recharge batteries of empy vessels in a short time. In my space program, several of those are orbiting Kerbin in different orbits mainly to refuel interplanetary or intermunar craft after or before their trips. Or of course, they are used in emergency if a Kerbal runs out of fuel out there. If they fuel has been used up, those tankers are crash landed on Kerbin. For launch, they use our Lifter Mk I lifters. The Tanker Mk I is able to be sent to Mun orbit, but by doing so, you must use some of its own tank capacity. Size: 440 ts Delta-V 5159 m/s^2 (4311 m/s^2) (without using its own fuel capacity) Prelaunch In Kerbin orbit (200 km) The download contains two versions of the ship: One Stock and one with addons. The follwoing addons are required to run the addon-version of the ship: -Mechjeb You can download the "Tanker Mk I b" here: http://www.german-navy.de/web/Kerbal/Tanker Mk I b.zip
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Gemini Mk IV c After the first attepmts of building a Mun base were successful, a transfer vehicle for transporting crew and cargo between the Mun base and the Mun space station was required. Which brought us the Gemini Mk IV. Never intended to return to Kerbin, it is used to bring up to 4 Kerbals (plus one pilot) to a base on a moon into the orbit and back. Therefore it was never tested if this craft can be used to return to the KSC. It uses the Lifter Mk I to be transported into orbit, therefore there should be no problem during takeoff. Usually all of the space staions around a moon are equipped with one Gemini Mk IV if there is a base on the moon as well. Size: 415 ts Delta-V 9228 m/s^2 (7657 m/s^2) Prelaunch Undocking from the MIKS (Minimus Kethane Station) Landed near Mun Base Alpha (now abandoned) The download contains two versions of the ship: One Stock and one with addons. The follwoing addons are required to run the addon-version of the ship: -Mechjeb -Aviation Lights You can download the "Gemini Mk IV c" here: http://www.german-navy.de/web/Kerbal/Gemini Mk IV c.zip
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Wingless Space Shuttle Orbiter (With payload bay!)
toggelhase replied to Jamie Logan's topic in KSP1 The Spacecraft Exchange
Now this is really a cool idea! Like it! -
Gemini Mk III a The Mk III has not much in common with the Mk II. It was build in order to send 8 Kerbals and one pilot into Kerbin orbit. Its main purpose is regular crew exchange in the Kerbin Space Station (KESS). While the Gemini Mk III is also able to reach Mun and return, it is highly recommended to refule the craft before trying ot land. The Gemini Mk III is not equipped with parachutes, so landing must be done using the rocket engines. Size: 460 ts Delta-V 7341 m/s^2 (6274m/s^2) Prelaunch In Kerbin Orbit Approaching KESS Landing at the KSP The download contains two versions of the ship: One Stock and one with addons. The follwoing addons are required to run the addon-version of the ship: -Mechjeb You can download the "Gemini Mk III a" here: http://www.german-navy.de/web/Kerbal/Gemini Mk III a.zip
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Well, I deleted the flight in the tracking station and send a new one to Mun. This time, it works without problem. It definitly looks like osme kind of bug. Throttle was zero of course and this never had happend before in all the flights i made.
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I just came across this Modular bast kit - and really like it. Playing around with it, I now run into a small problem. I want to set up a small Mu bast for the beginning. Starting with an Y-Truss with tower which successflly landed on Mun. But now, after landing, I cannot not switch back to the Space Center or to another craft. So i had to kill the game, restart, do the landing again with the same result: Cannto leave for the Space Center after the landing was successfull. I double checked everything, and I see no differecne compared to other crafts I had landed. Any idea what might be wrong?
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The Gemini Series was planned to create some reusable crafts to transfer a bigger number of Kerbals to Space Stations or interplanetary ships orbiting Kerbin. All started with the Gemini Mk I - which was a total failiure. After more than 10 Kerbals had died in unsuccessful launch or landing attempts, they refused to fly this craft any more, which was very untypical for a Kerbal. So a complete redesign lead to the Gemini Mk II d The Mk II is able to carry one pilot and four Kerbals into orbit. The craft has two landing options, by parachute or by rockt engines. It's mostly preferred to use the rocket engines during landing only, however, after the experience with the Gemini Mk I, parachuts were installed as a backup. The Gemini Mk II can also be used to carry Kerbals to Mun oriting stations or back. By doing so, landing by parachute is the only option. There is one strange behaviour with this craft. After docking it to a space station and undocking again, it is not controllable anymore. Kerbals have to switch to the space Center and then select the Gemini Mk II again, and everything works fine as expected. This must be some kind of glitch in the onboard software. Size: 462 ts Delta-V 8102 m/s^2 (6911 m/s^2) Prelaunch In Kerbin Orbit The download contains two versions of the ship: One Stock and one with addons. The follwoing addons are required to run the addon-version of the ship: -Mechjeb -Aviation Lights You can download the "Gemini Mk II d" here: http://www.german-navy.de/web/Kerbal/Gemini Mk II d.zip
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This is the last of the "simple" rockets of my space program, the more complex ones will follow. Emergency Craft Mk I This is a three Kerbal emergency craft which is used to be docked at a space station in Kerin orbit. Not capable of longer orbital missions, it can safely return the crew of the space station back to Kerbin if they have to evacuate the station. Size: 131 ts Delta-V 5874 m/s^2 (5007 m/s^2) Prelaunch Prepare to dock with interplanetary tug in Kerbin orbit The download contains two versions of the ship: One Stock and one with addons. The follwoing addons are required to run the addon-version of the ship: -Mechjeb You can download the "Emergency Craft Mk I" here: http://www.german-navy.de/web/Kerbal/Emergency Craft Mk I.zip
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Titan Mk III d Based on the Titan II, the Titan III is an enlarged version, able to carry two Kerbals into Mun or Minimus orbit. The craft has no landing facility, therefore it can only be used for crew transfers or orbital operations. The first succesful Mun docking operations were made with the Titan Mk III. It uses the "Lifter Mk I", which is widely used in my space program. Size: 422 ts Delta-V 7881 m/s^2 (6457 m/s^2) Prelaunch Titan Mk III in Mun orbit Docking at MUKS (Mun Kethane Staion) The download contains two versions of the ship: One Stock and one with addons. The follwoing addons are required to run the addon-version of the ship: -Mechjeb You can download the "Titan Mk III d" here: http://www.german-navy.de/web/Kerbal/Titan III d.zip
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Titan Mk II j The workhorse of my space program when it comes to bring two Kerbals into Kerbin orbit. The first (successful) docking manouvrs were made with two Titan Mk II vessels. Equipped with a lot of RCs fuel and electrical power, this craft can do several attempts to finally dock somewhere. During landing, the capsule can be turend upside down, but our Kerbals are used to that. Size: 229 ts Delta-V 6877 m/s^2 (5614 m/s^2) Prelaunch Titan II in Kerbin orbit The download contains two versions of the ship: One Stock and one with addons. The follwoing addons are required to run the addon-version of the ship: -Mechjeb You can download the "Titan Mk II j" here: http://www.german-navy.de/web/Kerbal/Titan Mk II j.zip
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Now that I am playing KSP for quite a while, I made several ships that are used for the daily work in KSP So lets start with the first one: Explorer Mk I f A small, one-Kerbal ship to operate in orbits around 100-300 km. Mostly used to bring a Kerbal up into orbit to work on unkerbaled probes or for crew transfer to other ships. Therefore it is equipped with two docking ports (normal and jr.). In its seventh variation, the Explorer Mk I seems now to be save to use. Size: 72 ts Delta-V 5781 m/s^2 (4830 m/s^2) Prelaunch Explorer Mk I in Kerbin orbit The download contains two version of the ship: One Stock and one with addons. The follwoing addons are required to run the addon-version of the ship: -Mechjeb -AviationLights You can download the Explorer Mk I f here: http://www.german-navy.de/web/Kerbal/Explorer Mk I f.zip More crafts will follow.