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Endolf

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    Bottle Rocketeer
  1. Thanks for all the feedback. Let's not get hung up on kerbin, I was intending this to be a build once use anywhere type lander, all but eve anyway. According to the dV maps I've seen tylo requires 3070 to get in to orbit, and the same to land, so in a vacuum I would need this lander to have 6140m/s dV minimum to do a tylo reusable lander, I'd also like to use it as the rentry vehicle to kerbin and use it on duna, laythe etc. The new engines are so much lighter and more efficient than the old ones, they are a good spot. I like to have a large docking port adapter centrally on the rear of the ship so I can dock to transfer stages etc. The new engines offer so much thrust that I end up with 4 orange tanks worth or more of fuel, but I can get near 7km/s dV with a similar (but larger) craft. The LFB KR-1x2 is good, but still too power full, I'd like one 1/4 of that power and weight, then I could stick them on rockomax tanks on the existing launcher and be much closer to what I'm after I think. I've not had much time to play around with the configuration yet, but it looks interesting. Just have to figure out where to put my 3 man pod and rockomax docking port if I have to have my main engine in the centre. Endolf
  2. Craft file Only mod it needs is MechJeb. Endolf
  3. Just playing around with ideas. I'm trying to increase the capabilities of my SSTO VTOL lander. It's a 3 kerbal lander. The idea is I can put it in orbit somewhere, brim the tanks, land it (powered or not depending on destination), collect science on the surface (4 goo, 4 materials, 1 temp, 1 pressure, 2 seismic and 2 gravity, plus the crew reports, surface samples and EVA reports), then return the whole lot to orbit, ready to offload the science to a lab, brim the tanks and reuse it. By the time I've added batteries etc it's dV is down to 4.8km/s. This requires parachutes to land on kerbin and can only get to around 80k orbit. I'd like to be able to stick it on top of my heavy launcher, put it in 125k orbit, powered landing on kerbin (mostly aerobraked so should be doable), then return to the mother ship launcher. I don't want to use nuclear engines in kerbin atmosphere, happy to use them for interplanetary transfer, but that's not the problem here. Am I trying for the impossible?, I've struggled with this before and never quite managed it. I'm guessing I need around 5.5k to 6k dV, with a kerbin surface TWR of >=1.3, am I asking too much of the stock engines? Thanks Endolf
  4. Hi I'm running linux 64 bit ksp, it's a fresh install of ksp. I downloaded the dev build from http://www.workshopofthings.com/downloads/ISA_MapSat%20X4r1.zip, I'm using .20.2, which was installed fresh. I have no other mods installed. When I try to start a flight with the mapping dish on the craft, ksp quits.
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