Jump to content

voidptr

Members
  • Posts

    7
  • Joined

  • Last visited

Everything posted by voidptr

  1. Great mod! However, it seems like the satellite missions it keeps generating for me are impossible - the orbit exceeds Kerbin's SOI, any attempt to match it ends up going into solar orbit before I can intersect the target.
  2. Do you get any structural failure messages in the log at the end? I've had high-thrust rockets where shortly after launch the joint between two tanks in one booster failed, so the upper tank didn't drain completely. As soon as the lower tank emptied, engine shuts down and asymmetric thrust at that point dooms it. Reinforcing the joint with a few trusses and struts takes care of it.
  3. Yes. I'm going off what the control settings (and wiki) say, and what they do looking at the navball. Pitch and translation are different though. It's been a long time since I've been in a simulator with real rotational and translational controllers, but I'm pretty sure the ones I've been in and the NASA human interface guidelines have Y and Z translation in the direction of translation along the axis, which makes Z translation "inverted" from pitch. A joystick in rotation acts as a line along the Z and rotating around the other two, which is why pitch is traditionally the way it is.
  4. Or, at least one axis of them is I think, and it keeps frustrating me while trying to dock. J goes Left, L goes right. I goes Down, K goes Up. On a normal qwerty keyboard, this makes horizontal translation match the keyboard, but vertical translation is inverted. To translate towards a target indicator left/right, you press on the target, to translate towards one on the vertical you press away from the target. Why is this?
×
×
  • Create New...