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Croak90

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Everything posted by Croak90

  1. Just a thought, docking complex ships can result in really floppy monstrosities, so maybe a kind of 'strut gun' could be given to Kerbals on EVA? Like they could attach a rope to one point, then fix it to another part of the ship. Then by right clicking the rope you can make it become rigid at the cost of some electric charge. The Kerbals would get a limited number supplied in a "parts" part like the monopropellant tank, but with struts in it instead. The struts could also be severed at a click of a button much like parachutes.
  2. Ah, sorry, I should really pay more attention to the names. I did watch the video Scott Manly did and he mentioned the physics engine would just shut down, so maybe someone could alter the settings in the files or make a mod to extend the limit as long as there's enough running memory to calculate it all.
  3. A batch file could fix the gig limit issue, and someone posted a picture of a rocket spawned at 7km, which means either the limit was removed in an update (whether on purpose or accident, I don't know) OR they went into the game files and removed the limit themselves. I feel like with a powerful enough computer and running KSP on 12 gigs or more using a batch file combined with the welding mod and maybe some toying with the game files just to remove limiters could have really interesting results. Might turn out to be kind of a bootleg orbital assembly operation if someone could get it to work.
  4. The main idea wasn't necessarily to already be in AN orbit, just be at orbital height. Accelerating from 0 to 194m/s wouldn't be difficult at all if you launched a ship that would normally be able to escape Kerbin's atmosphere in a single stage at 70,000 meters above sea level. The problem I always come back to is the memory based issue, but maybe if the welding plugin was used to make the entire tower a single part a computer would be able to handle it.
  5. I successfully launched a spacecraft at 3105 meters. I would have taken a screenshot but it LITERALLY took half an hour for it to load, so by the time I realized it actually worked the command pod had disconnected and was falling. When it crashed I checked the mission log and the max height reached was 3105. As long as this is true I just made something more than the supposed 2500 meter limit. First few things that come to mind is that maybe the limit is 2500 KILOmeters, or my ship was so big I made the physics engine go wacky and I got thrown up in the air.If people want I can upload the saved ship file and link the download so they can test for themselves. I realize that people will be wary of a potential virus instead of an actual file, so if no one can trust me I will try to take a picture of at least the mission log. I just have to force myself to be patient and stare at the damn thing for half an hour.
  6. I did an initial test and successfully launched a small craft starting at 604 meters in the air. It was beautiful watching the thing dance.
  7. I had a random thought. Since when you launch a rocket that has parts that have clipped through the floor, it automatically sets the lowest parts at ground level, could you potentially build a rocket that has a sort of tail of structural parts that have been stacked so far the top part, the actual rocket starts in space? I doubt it does work, and if it does I doubt any standard computer wouldn't crash from trying to figure out that many parts, but if you could potentially do it, there would be a lot of things you could do with it. Especially since Saved parts are coming. It could just be a universal launch platform called "The Tower of Babel" that automatically puts massive rockets into orbit, completely negating the need for atmospheric escape. I'm planning on testing it a little just to see if there's a height limit on parts that clip through the floor as well.
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