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check

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Everything posted by check

  1. Kerbal Engineer gives you wonderful delta-V, TWR and Mass stats while you're building and displays much more orbital and vehicle information than the stock game (and you can select which info you wish to display or hide). Very handy. Procedural Fairings is awesome too.
  2. We'll likely see the first teenager in space in 2014, riding a suborbital Virgin Galactic flight as a tourist. The same will probably happen once tourists can buy a ticket on orbital flights for a 'reasonable' cost.
  3. Thanks, I fixed the link. The stock version's URL should have read http://www.filedropper.com/apollo11
  4. Make sure you're clicking the grey 'Download This File' button and not the green 'Download' advertisement, like so: http://i.imgur.com/vis0fTv.jpg Just enter the captcha code and click download after that. You shouldn't need to register or give them anything else. If you know of a another free file host, link me and I'll put it there.
  5. This version (you need to install Procedural Fairings and Stretchy Tanks): http://www.filedropper.com/apollo11b Stock Version: http://www.filedropper.com/apollo11
  6. Yep, there is and I did use it on this as you can see when the S-IVB is ignited and the S-II falls away. I had the fairings break apart on the S-IVB/CM/SM stage like they did in real life, and I opted to have them break part when the boost stage fell off because I had a couple of incidences where there engines on the S-II stage would smack into the fairing cover on the boost stage and get ripped off just after separation.
  7. The whole album can be found here: http://imgur.com/a/z31Li#0 Here are a few select shots: That contraption on the right burns off the excess fuel that I don't need. I tried to get the proportions of the rocket more or less correct, but it has just way too much fuel. I burn off what's in the tanks on the right and then transfer the fuel from the rocket to the measured tanks. Once that's done... launch! First stage jettison. Second stage. S-IVB ignited. Fairings jettison Docked with LM, getting ready for extraction. Landing legs extended. Getting ready for landing. One small step... Ascent stage activated Rendezvous with CM/SM Reentry. The Lander is of my own design. It's part of a stock Saturn V/Apollo rocket that I've made that has the same setup as the Saturn V here, but with the stock parts. The album for that with some explanations can be found here http://imgur.com/a/v6d0Y#0
  8. I think it'd look sharp if a large version of your flag was hanging from or painted on the side of the VAB, much like NASA's VAB. The Space Center's flagpoles, while awesome, are tough to see from far away. This would give the space center a bit more of a custom feel. Perhaps hanging the flag vertically won't look good for every flag design, so maybe keep it horizontal.
  9. Yeah I'm getting that too. I noticed that the load times were slightly longer in 0.21.0 vs 0.20.x but now it's a heck of a lot longer in 0.21.1. I'm running vanilla.
  10. It's just gonna need probe size reaction wheels, as well as large rocket sized reaction wheels. The 0.21.1 update fixed most of my SAS concerns. Things fly much, much better now
  11. The 'problem' with the new SAS was definitely one of the first things I noticed. And after a LOT of experimenting, and reading through all 563 comments on this thread, I've come to this conclusion: -SAS does a pretty good job at killing rotation if you have enough control surfaces -SAS does NOT seem to be using the control surfaces to their full potential, requiring you to add more control surfaces than you normally would to get the same effect -SAS kinda, sorta holds attitude but not really.. What I mean is that there IS definite drift in the attitude, especially apparent after you start a gravity turn after launch. If you have enough control surfaces (by that I mean winglets, gimbaled engines and RCS), the drift seems to lessen. But the fact that you can manually correct for the drift with less control surfaces means that SAS is NOT using the control surfaces to its full potential. -SAS does appear to attempt to hold attitude better if you tap 'F' when you've reached your desired attitude after rotating, rather than at the point where you let go of a rotation key. But this looks to me the new SAS settles on a new attitude based on where it has to do the minimum amount of corrections to kill rotation. The more balanced your craft, the less noticeable. Sweet.
  12. Easy to use and very elegant. One of the very few mods I will install. Hoping to see mid-stage fairings in the future. Great work!
  13. That'd make for a good addition to the calculator. I'll look into.
  14. First time posting so forgive me if this isn't in the right sub-forum. I made a simple tool that will calculate how many parachutes you need to slow down to a desired velocity at a desired elevation on a given world. It's still a work a progress so any suggestions would be very welcome. Hope this helps somebody out! http://ksp.freeiz.com/ -check
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