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sierra_seven_

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Posts posted by sierra_seven_

  1. Apologies if this has been covered elsewhere, but I couldn't find a solution on the wiki/youtube/anywhere!

    I've pretty much just downloaded and installed the mod, and I spent a few hours designing a program with a gradual gravity turn to take me into orbit. I set up the file by writing 'edit Launch.' into the console window. I saved it using 'F5' after I'd finished writing it. Of course, there were a few bugs that led to the rocket crash-landing, but I recovered the remains of the vehicle with the autopilot module. When I then tried to launch the same rocket on a different flight, "edit Launch." opened a blank, new program.

    How do I open programs I've already written and saved?

  2. Kerbal starts with a K, which is the 11th letter of the English alphabet. the square root of 11 is around 3.3, which rounds to 3

    Half Life 3 confirmed. But seriously, I use Kermanov for my alternate space program on the same save. The Kermanovs have anything in a polar orbit, and the Kermans have anything in a equatorial orbit.

  3. I'd be happy with the current release, and I know the modding community would soon pick up the slack! Obviously we all want to see development continue, but if HarvesteR managed to win the lottery and build his own orbital station out of gold, I wouldn't regret having bought this game. It's still going to provide me with many more hours of enjoyment, so I'd be happy with the current state.

    However, I'd be more happy with 0.21 :D

  4. MechJeb 1 did everything I wanted. I use 2.0 now because I want the mod to stay up to date, but I don't really use anything more than Smart A.S.S and sometimes the launch countdown timer to rendezvous with something in orbit. I have no need for all these new-fangled autopilots and RCS balancers :D

  5. Welcome back! There's a whole host of mods out there now, loads to choose from :D Procedural fairings seems to be a pretty popular mod at the moment, it lets you change the size of a fairing to suit the size of your payload without the needs for several thousand different sizes! 0.21 is due pretty much any day now, along with a new SAS system, a new terrain for the Mun, new interiors for the VAB and SPH... yeah, there's a lot going on :sticktongue:

  6. Test assembly in orbit to check everything fits together nicely, then each module is loaded onto my interplanetary capital ship for transport. The whole rig then gets topped up with monoprop, flown to the system it needs to go to, and then assembled there. Then I just fly the capital ship back to Kerbin for refuelling and then ferry some more parts out there, if necessary. I like keeping my station designs modular so I can replace and move around modules as I see fit, heh!

  7. Also, note this quote from dan on the last weekly

    Daniel (DanRosas): Finished those 2d assets I started last week. I'm pretty sure you'll meet them soon enough

    I'm assuming that relates to the cards, so it was planned for a while from these external observations.

    Nova to the rescue, as always! And yeah, I was gonna mention how the Kerbal Recruit card has already been flashed around on a KSP Weekly update or suchlike before the cards were released...

  8. Just got my set completed! :D

    Yup :D I didn't get a single flight crew Kerman, just all the support staff and Wernher. Might go finish off the collection with the dregs of my Steam Wallet, heh. Only 15p per card! It's not like I'm gonna spend 60p on anything else :P

  9. whats the deal with the cards? Are they literally just virtual trading cards that people spend money on, or do they do something special? Is it just another "look, I spent more money than you and have these cool fake cards" thing?

    No, it's more about owning every damn thing possible with Jeb's glorious face stamped on it. Sure, they give you new Steam profile backgrounds, emotes, stuff like that, but at the end of the day nothing is cooler than throwing all your space-related virtual achievements at your Steam friends. Because friends love Steam achievements.

  10. You should've probably put this in the 'How-To' subforum instead of in the General Discussion one... but seeing as you're here, let's see what we can do! Do you have any more information? How far away from the Kerbin system is your experimental ship? You're gonna be looking at one hell of a rescue mission if your ship is floating in the middle of nowhere :sticktongue: So yeah, we'll need some better information if you need help with this, man!

  11. :confused: Man I usually think I build nice ships until i log in to the forum... I really dont know how you put all that stuff into orbit...

    Drained the whole thing of fuel and kerbals, fired it up into LKO, docked them together with some Clampytron Sr's and painstakingly refuelled it. Anything's possible when you use asparagus :D With stations and big ships like that, I build them in the VAB as one massive ship then decide how I'm gonna break it up and stick it on rockets :)

  12. I got bored, so I built a cruiser that can make a Kerbin -> Jool -> Laythe transfer without refuelling. I'm pretty sure I can add a mission module comprised entirely of fuel to extend the range, but I guess single-shot refuelling ships can take up the slack until then. I actually replaced some of those probes on the sides with landers, rover packages and I swapped out one of the hemispherical fuel tanks at the back for a small station to deploy at Laythe while I ship base parts there with this cruiser. Transfer burns take half an hour though, so I usually set up the manoeuvre nodes myself and let MechJeb execute them while I go pour myself a cup of sandwich.

    In other news, I made a space station that looks like a giant nipple and can shoot up to twelve probes without being resupplied. It's orbiting Eve at the moment, just in case they think about invading Kerbin.

    FF0C9E6E9F40D635160A0BF0AB55471C574E7380

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