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MyASASisOnFire

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Everything posted by MyASASisOnFire

  1. Running KSP off an SSD with a 5.0ghz CPU, 16gb of RAM, and an overclocked GTX 580. Game still runs like a pig with hundreds of parts. 32-bit Unity is just not the best engine for something like this. I have a 660-part 1.25m lifting craft and it takes 30+ seconds to load in the VAB. Hopefully one day there will be a 64-bit compatible version of KSP...
  2. My most poop-inducing Mun landing ever. I discovered if I took Jeb EVA, it added just enough weight to tip the thing over. No EVAs on this trip!
  3. The Kerpler (all puns intended) Science Station! Crew capacity of 36, dedicated spaceplane (not my design) and its own station tug (my design), this private facility undertakes any space-bound science project you care to pay for! [1308 parts means I get a blazing 1 fps when this is loaded!] --- The Kerpak fuel depot. Publicly-available for any Kerbal with his own private spacecraft! Has currently served 0 customers.
  4. Herein follows a short report on my Kerbal Space Agency totally ripping off Activision. And why not?! --- The only intact segment of pre-launch development records. We didn't lose the other segments, the chief engineer just forgot his camera. This image showcases the initial design for Command/Control Module of the station in question. --- The first half of the Mk4 Command/Control Module in final orbit. 137,000 meters at a 35 degree orbital inclination. --- The second half of the Mk4 C/CM is united with the first half... --- ...and solar arms are deployed. --- C/CM approaches the Bunker. --- Bunker and C/C Modules are united! --- I don't know what to call this Module approaches the station. My insistence on making sure the platform is oriented in such a way to point its tail at the sun for the effect of the solar arms means not only can I not see what I'm doing here, but neither can the cameraman. Or you. Sorry! We'll hire a new DOP. --- All segments are united and in position. --- The KSA proudly presents the KR-ODIN. The Kerbal Reproduction Orbital Defense INitiative. --- The Bunker even opens up! --- Here's the original COD: Ghosts in-game station. --- Fifteen minutes after the station was finally completed, someone tried to fire at the sun. Unfortunately the kinetic weapons don't work like that; the rod bounced around the bunker for a while before it punched a hole in the backside of the unit and destroyed the ASAS in control of maintaining orbit. The KR-ODIN landed on the perpetrator's house. Karma.
  5. Shermun takes a moment to admire the view while transferring from shuttle to station.
  6. I've been trying to build a station at about 150km orbit. The frustration of trying to get anything to dock to anything else in space is making me cry... This is basically me playing KSP: My problem is thus: anything larger than the A1 orbiter, and docking is too difficult for me with standard controls and cameras. I zip back and forth, miss my approach, bump into solar panels, go careening off into nowhere, realign myself, forget I'm upside down and shoot off in the wrong direction, and I end up giving up, letting out a frustrated yell, and firing my station's new fuel and science block right through the middle of the command module just to be petulant. Is there any way of locking the camera to the vehicle? Or switching to a different camera control method? I'd probably find it easier if I knew where my damn ships are in relation to one another, and that's something I can't decipher when the camera is totally under my control. PS. I watched Scott Manley's video on orbital docking, but I didn't understand half of it and his techniques don't really work for me... and I discovered that when you're trying to plug four full fuel tanks into your station, it behaves very differently from a dinky little one-man orbiter. Ta~
  7. From the Mun! I'm a relatively new player to KSP; I've only started playing it seriously in the last couple weeks. I discovered the game through NerdCubed, and I use the NerdCubed method of learning how to play a game: poking things and sticking with whatever explodes the least. I have a lot to learn, though... without Mechjeb, I can't get past the Mun in any useful manner. Let alone ship design; if it's not given to me, then it's not going anywhere, and it's going to explode when it gets there. And don't get me started on Rovers! It took me almost two hours to figure out how to land a rocket with a rover UNDER it so that I could actually release it without, you know, dropping it 40 feet and just hoping it would land right-side-up in one piece. And it still broke. This is my first rover. I didn't realize how stupidly large it was until Bob was booping around in it After playing with the new buggy, Bob tried to climb on the lander and broke 3 solar panels. He's not allowed outside anymore. I hope I can learn how to be a better rocket scientist with your help
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