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JordanCox2

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    Spacecraft Engineer

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  1. planning on updating Industrial flames?

  2. Greetings Friends, It has been a wonderful journey building these rockets that so many of you have come to love so much. Unfortunately, all things must come to an end... Since January, I've been working two full-time jobs trying to support my family. Whenever I start to see the light at the end of the tunnel in hopes of once again designing and developing rockets for KSP, I end up falling more and more behind. And with each KSP update, my rockets become crippled and unusable. With that, I am officially shutting down Industrial Flames & Explosions, Inc. Please allow IFE, Inc. to die gracefully. I do not want ANYONE to continue development. This has been my baby from the start, and I plan to keep it that way. If you want to build your own Ares I, SLS, Atlas V, or Altair Lander, you are more than welcome to. Just don’t use these parts or textures. To the Mods: You have my authorization to delete, lock, suspend, or whatever you need to do to remove this thread completely. I trust that if you find anyone attempting to re-release or continue development using any of these parts, you will take the necessary steps to stop their efforts. There will be a day when Industrial Flames & Explosions, Inc. returns bigger and better than ever, but it ‘tis not this day. Until then, dream bigger, build harder, and fly faster. JordanCox2
  3. It\'ll be released when I release it, and yes, they do retract and extend.
  4. Yes. They could, but it wouldn\'t make much sense, since payload fairings should be jettisoned. I see this being more of an option for decouplers, not fairings. Because it\'s not finished. Yes, the models and basic textures are done, but I still need to tweak everything.
  5. My main goal this past weekend was to finish the modeling and get some basic textures mapped. It\'ll be more detailed and refined when it\'s eventually released.
  6. Ain\'t happening... Too much work for such a small reward. Yes, the updated Orion MPCV will have a Launch Abort System. I\'m using this image as a reference:
  7. Right now, the nosecones are classified as S.A.S. modules. Until multiple classifications are supported for each part, I would have to remodel the nosecones. What I would do is chop the nosecones in half. The bottom half would be the S.A.S. module, and the top half would be the separation rockets. In the stage heiarchy, the nosecone rockets would be activated at the same time as the decouplers. This would be an interesting feature to implement. Not necessarily in a practical sense, since the decouplers do exactly what they\'re supposed to, but it would be neat to look at. As for the payload fairings, I can\'t do anything about that. They use the radial decoupler classification, so they behave as such. Until someone develops a plug-in, or HarvesteR & Co. add payload fairings to the game with their own classification, they\'re staying the way they are. Again, not necessarily a practical implementation, but a visual one. I don\'t see this as a huge priority, but I still think it would be a neat feature. I\'ll add it to my to-do list, but I\'ll get to it when I get to it...
  8. GREAT !!! BUT WHERE YOU LIVE, I ASK THIS BECAUSES I LIVE IN SPAIN (GMT 0 ) AND IS PROBALY IM IN HIGH SCHOOL WHEN YOU RELASE IT I live in Florida and I get off work around 5 p.m. (which is 10 p.m. GMT). So, depending on how long it takes me to drive home, eat dinner, fix everything and get it uploaded, you can probably expect it to be available around 11 p.m. or 12 a.m. GMT.
  9. All of the radial decouplers are messed up. A few things were changed with the 0.14 release and the physics behind 'ejectionForce' was one of them. I\'ll release version 1.4.2 tonight when I get home from work to fix this issue. In the meantime, if anyone finds any other bugs that just started popping up with version 0.14, please let me know, so I can fix them accordingly. Thanks!
  10. Not yet, but they will once I program them to. The Intrepid IV (Delta IV) rocket is on my to-do list. I\'m working on updated textures as we speak. They\'ll be rolled out over the next few months as I get more time to work on them.
  11. I hate to be 'that guy', but... Please remove the following parts from your release: [li]AresBigEngine[/li] [li]AresDeco1[/li] [li]AresFuelBIG[/li] [li]AresFuelSmall[/li] [li]AresRcsFuelXmini[/li] [li]AresRepairedEngine[/li] [li]AresSas[/li] [li]AresShuttleBooster[/li] [li]AresStageII[/li] [li]AresStage-N3[/li] I did not give you, nor did you ask for my permission to distribute the meshes and textures I\'ve worked very hard on over the past 5-6 months. Even if I did give you permission to do such a thing, replacing my author information with yours within each part configuration file is completely unacceptable. In the future, please don\'t steal my work. If you do, at least give credit where credit is due... For the rest of you reading this post, if you would like to use the models listed above, you can download my Industrial Flames & Explosions pack here: http://kerbalspaceprogram.com/forum/index.php?topic=3684.0
  12. Alright, here\'s another update. I was able to finish all of the modeling and texturing today, and she looks great! I can\'t wait to release it to you guys! @Winston: How\'s the progress on your spacecraft?
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